Hello. I downloaded some resources from a separate site but they're not in .var form. They just have files folders named: Assets, Custom, Import and Saves. Do I just place the items in those folders in the corresponding VAM folders? Thanks.
I don't see a folder named Import tho. What's in it?
Import folder (usually located next to main .json file) is one of those old legacy package things.
It should contain custom morphs required for said look or scene (once loaded under transient category | yellow color).
And automatically added (once referenced) inside your Custom/Atom/person/morphs/... AUTO subfolder (under custom (local) category | blue color).
But if I am not mistaken, creators used to put all sorts of stuff inside import folder: textures, assets, sound files... not morphs only
Thanks for this resource. It was very helpful.File types:
Wiki Article - 08. File Types
File Types and Presets VaM 1.x uses specific file types for storing information. Their purpose and expected locations are shown below: File type Location in the VAM folder (expected) Description .assetbundle \Custom\Assets Unity compiled assets. VaM 1.x requires assetbundles to be made...hub.virtamate.com
DSF is not needed, that's a DAZ file, vmb/i are morphs. The PNG are textures for the clothing according to the names.
You can put files anywhere you want as long as the paths are correct. Naturally, best to mimic as close as possible VaM's folder structure to have a clean and consistent resource. Do take a look at the guides regarding VARs.