Wiki Article 15. Skin Textures

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Skin Textures

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“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.


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”Diffuse”

Diffuse textures are images where the model get's it's main color from.


When using or making custom textures it is common to put "D" or "_D" at the end of the file name to identify the texture type.




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”Specular”

Specular textures are RGB images that control the color of light reflected from a model. They are often used just as grey-scale images to signify how much light is reflected by an area of the model, with lighter values being the strongest reflection and darker values being less reflective.

When using or making custom textures it is common to put "S" or "_S" at the end of the file name to identify the texture type.




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”Gloss”

Gloss textures are a grey-scale images that can effect how smooth the surface of the model looks, with lighter values looking smooth and darker values appearing rough. This effects how clearly the scene reflection probe image shows up on a models surface.

When using or making custom textures it is common to put "G" or "_G" at the end of the file name to identify the texture type.




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”Decal”

Decal textures are rendered over the top of the Diffuse texture. When an Alpha .png is used with a blank background they can be used for adding extra details like tattoo's, makeup etc.


When using or making custom textures it is common to put "Decal" or "_Decal" at the end of the file name to identify the texture type.




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”Normal”

Normal maps are used to add texture to the surface of a model. They effect how light bounces off of the surface and can simulate bumps, creases and other fine details giving the impression of far higher geometry than the base model. The maps will appear blueish/purple in general and use RGB values to represent how light interacts with the surface details.

When using or making custom textures it is common to put "N" or "_N" at the end of the file name to identify the texture type.




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”UV Set Used For this Skin:”

*Make sure to use the correct UV layout for the maps you load. The Genesis 2 UV layouts differ slightly and using the wrong one may cause visible seems, misalignment or stretched textures.





Available UV Sets for VaM Person Atoms:

Female UV Sets:
UV: Base Female
UV: Gia
UV: Lilith 6
UV: Mei Lin 6
UV: Monique 6
UV: Olympia
UV: Stephanie 6
UV: Victoria 5
UV: Victoria 6

Male UV Sets:
UV: Base Male
UV: Darius 6
UV: Gianni 6
UV: Lee 6
UV: Michael 6
UV: Scott 6

Please check out the following spreadsheets for a breakdown of which skin provides which UV set.
VaM_Wiki_Female_Skin_Library
VaM_Wiki_Male_Skin_Library


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”Mass Import From Directory…” This function allows you to quickly load a custom texture set onto your Person Atom.
It will open a folder browser, browsing to your chosen folder and hitting “Select” will import all textures following the naming convention.

Example texture sets can be found here:
Custom\Atom\Person\Textures\FemaleBase
Custom\Atom\Person\Textures\MaleBase

Place your textures here inside a uniquely named folder:
Custom\Atom\Person\Textures\

Your textures should follow this naming convention to be correctly recognised and placed by the Mass Import function.
Diffuse texture: faceD, torsoD, limbsD, and/or genitalsD
Specular Texture: faceS, torsoS, limbsS, and/or genitalsS
Gloss Texture: faceG, torsoG, limbsG, and/or genitalsG
Normal Texture: faceN, torsoN, limbsN, and/or genitalsN


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”Auto-Generate Gens Textures From Torso Textures”



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”Include Spec/Gloss Normal”



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”Dump Gens Textures To Root Folder”



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”Auto Gens Diffuse Texture Lighten/Darken”




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”Auto Gens Diffuse Texture Hue Adjust”




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”Auto Gens Diffuse Texture Saturation Adj.(Adjust)”





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”Regenerate Diffuse Gens Texture”
 
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