Official 1.X bugs are unlikely to get fixed now that focus has shifted to 2.X

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meshedvr

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You are welcome to keep reporting 1.X bugs, but it is unlikely we will provide a fix at this point. We may be able to suggest a workaround. If the bug is critical enough we will consider another 1.X patch.
 
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> it is likely we will provide a fix

I'm getting mixed signals here...
 
Any chance you fix hand tracking for Oculus 2? It was working fine before from what I read but after Hand Tracking 2.0 hands get frozen after a bit... It makes it kind of unplayable on Oculus 2.
 
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