• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Official 1.X bugs are unlikely to get fixed now that focus has shifted to 2.X

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meshedvr

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You are welcome to keep reporting 1.X bugs, but it is unlikely we will provide a fix at this point. We may be able to suggest a workaround. If the bug is critical enough we will consider another 1.X patch.
 
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> it is likely we will provide a fix

I'm getting mixed signals here...
 
Any chance you fix hand tracking for Oculus 2? It was working fine before from what I read but after Hand Tracking 2.0 hands get frozen after a bit... It makes it kind of unplayable on Oculus 2.
 
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