I'm not sure if this is a VAM issue or a Unity issue but I cannot resume embedded or web clips via UnPause after they've been paused.
I tried to do this through a plugin making calls to both the AudioSourceController and AudioSource objects, and through the built in trigger system.
To reproduce.
I tried to do this through a plugin making calls to both the AudioSourceController and AudioSource objects, and through the built in trigger system.
To reproduce.
- Load any scene and either add a URL audio clip to the scene, or use one of the built in embedded clips.
- Add an audio source atom
- Add a scene animation action that starts playing the audio clip through the AudioSource
- Add another action that pauses the clip through the AudioSource
- Add a final action that unpauses the clip.
- Click test on each action in order. The clip does not resume.