• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

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  1. FUTA/MALE BODY SMOOTHER TESSELLETION

    FUTA/MALE BODY SMOOTHER TESSELLETION 4
    Hub-Hosted VAR CC BY

    OPEN FOR COMMISION WORK CONTACT DISCORD SERVER SUPPORT AT PATREON Season Plugin ver - https://hub.virtamate.com/resources/automaticbodysmoother-season-plugin.5235/ Public Release vam don't use Tessellation on male body but I found a way to smooth tessellation on futa males, at at slight fps...
  2. CUAManager

    Plugins + Scripts CUAManager 21
    Hub-Hosted VAR CC BY-NC

    This plugin requires VAM 1.22.0.0 or later! If you're still using VAM 1.21.1.0 or older (like VAM 1.20.77) download the older plugin version v.17 from the history tab instead or you will get the following error: Type `SuperController' does not contain a definition for `MainHUDVisible' and no...
  3. ColorScale

    Plugins + Scripts ColorScale 2
    Hub-Hosted VAR CC BY

    Attach the plugin (ColorScaleC inside the var package) to a CustomUnityAsset atom to be able to change color/scale on individual components. Coloring is optional in this plugin and disabled by default but can be enabled. For a more feature rich coloring you should use UnitAssetVamifier...
  4. ParentHoldLink for CustomUnityAssets

    Plugins + Scripts ParentHoldLink for CustomUnityAssets 1
    Hub-Hosted VAR FC

    This plugin updates the atom's relative position/rotation to follow the linked atom using the LateUpdate() function when the link type is set to 'Hold' Intended for CustomUnityAssets with physics turned off and linked to a person, making it look like a fixed/solid joint. Useful for person...
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