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In one of my projects i started to have a wierd problem. My persons became half-transparent(Not sure how to explain it look at screenshot). My guess it's a result of using MacGruber plugins.
So in case that's plugins i've used:
1. SkyMagicLoader on a CustomUnityAsset
Scene Plugins:
2. SuperVideo...
Raycast depth of field plugin:
The plugin will adjust the macgruber depth of field values to the minimum hit distance of the raycasts
Instructions: have macgruber post magic on your person atom
have embody installed with user controlled head rotation + add triggers to turn macgruber's...
It's done, added toggles for volume, pov and cameras and 4 more sex poses.
Go to an adventure with Mia, listening to Sevdaliza- Merilyn Monroe
The lights, the music and the sensual moves will have you come for more and the cameras will let you see everything from different angles. Again...
I'm trying to create a basic male atom template. I did a fresh install of VaM and deleted everything I didn't need in the Addons folder including MacGruber's Life plugin. I also zeroed out all the active morphs. Then when loading my base Atom and deleting everything under Plugins, when I save...
How can I trigger the MacGruber Relay plugin (from MacGruber LogicBricks) attached to a Person from my C# script/plugin?
Unfortunately, I did not find an example of such code. But I would like to have this option, since in this case there is no need to write all actions in my C# script.
I was wondering if anyone has had this problem or knows a fix? When I set up my effects like bloom and depth of field in MacGruber postmagic. They show up on my screen but not in the preview while using supershot or the actual screen shot it takes.
Newbie here! I'm playing around with making my own scene and features but just wanted to get an understanding of what the general workflow or best practices are for achieving certain goals; as well as some more specific questions.
Firstly, is there a tried and tested way to setup...