lighting

  1. 1683143469.jpg

    1683143469.jpg

    Home Office for VIP, WIP
  2. 1683143373.jpg

    1683143373.jpg

    Home Office for VIP, WIP
  3. 1683143333.jpg

    1683143333.jpg

    Home Office for VIP, WIP
  4. 1683143307.jpg

    1683143307.jpg

    Home Office for VIP, WIP
  5. 1683143259.jpg

    1683143259.jpg

    Home Office for VIP, WIP
  6. 1683143233

    1683143233

    Home Office for VIP, WIP
  7. 1683143211

    1683143211

    Home Office for VIP, WIP
  8. DragonsLair02

    DragonsLair02

    Home Office for VIP, WIP
  9. DragonsLair

    DragonsLair

    Home Office for VIP, WIP
  10. zzzzzz01

    zzzzzz01

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  11. zzzzz02

    zzzzz02

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  12. zzzz04

    zzzz04

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  13. zzzz03

    zzzz03

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  14. zzzz02

    zzzz02

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  15. zzzz01

    zzzz01

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  16. zzzPrincessOfLight

    zzzPrincessOfLight

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  17. zzz05

    zzz05

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  18. zzz02

    zzz02

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  19. Sirine

    Sirine

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  20. Wasser

    Question VAM lighting is much brighter than Unity

    I've noticed when importing environments (with baked lighting), they get MUCH brighter in VAM. My baked lighting looks great in Unity, but looks like garbage in VAM because all the shaded areas are brightened. Is this something I can avoid or disable? It ruins the ambiance and realism of my...
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