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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
This is a subscene for a lighting rig to simulate caustic lighting, generally for use in underwater environments.
Should be pretty simple to use, but there are some caveats.
Simply add the CausticLighting subscene to your scene and it should start working out of the box. The trouble starts...
Greetings VAM Community,
I've been sitting on these for quite a while now since my last release, but I'm finally getting around to releasing them. These are based on ReShade version 6.6.0, which is the most recent as of posting these, but the last version may also work. Due to Halloween coming...
Hello VAM Community,
I hope you have all been doing well since my last release. These are probably some of the most lightweight presets I have made to date, excluding the RT shaders which are totally optional on these unless you want to achieve the look from the pictures. They are all very...
ReShade Guide for VAM
Introduction
I am updating my previous guide as I have learned a bit since then. Some of the stuff in this guide will mirror the last guide as nothing has changed in those sections. I have also included some of my latest presets that you will find at the end of the...
A couple awesome plugins exist for depth of field effects, but making them autofocus is another matter. This guide steps you through the simple process of adding that extra bit of realism.
Things You'll Need
1. PostMagic plugin by @MacGruber (or Post Processing by @moyashi)
2. Focus plugin by...
Super quick guide to adding slick glow effects at a low cost... in this case, a soft glow to the fire pit, viewable at any angle.
Things You'll Need
1. HPVL plugin by @PluginIdea
2. Rotate to Camera plugin by @Spacedog
3. A light source.
Steps
1. Drop an empty atom near/over your existing...
Lighting Manager for Virt-A-Mate
Lighting Manager is a plugin designed to simplify and enhance lighting setups in Virt-A-Mate (VaM). It automatically creates and positions a 3-point lighting rig (Key, Fill, Back lights) around your Person atom, providing professional-quality lighting without...
As many know the colortone assetbundle can break certain effects in vam and as a work around I've made a lut that attempts to get close to the same effects and then combined that with my favorite existing luts from @BooMoon , @ICannotDie , and @ptrxxx . I'll probably add to this as I make more...
Hello VaM Community,
I am back once again to share with you all my latest preset. I always think I'm done and I can't do anymore but I always find something I can change. I went back to the drawing board and used the foundation of my Cellshade preset I included in my original guide which...
Hey everyone,
I've been developing the RealFeel scene for over a year now. Over time, the scene has grown significantly in size and complexity — which, as expected, has led to a gradual drop in performance.
We can imagine that this scene is heavy on performance because of lights, hundreds of...
VaM2 The Lighting Rig
Please load “Example 2”.
You may have noticed a unique lighting rig inside this scene file.
Several Options are available.
Open it's options under the "Environment" rollout within the scene. The rig is currently Auto Rotating and this can be turned off and rotated...
An initial attempt at importing SEGI global illumination into VAM. All credits go to SonicEther.
https://github.com/sonicether/SEGI
This project hasn't been updated in ages, so I doubt I'll get it to perform better than it currently does. The upside is that it runs on VAM's ancient version of...
Hello Everyone,
After a lot of tweaking and experimenting I am proud to release this ultimate bundle, which comprises of 6 different presets. In the zip folder you will find both the presets and the list of how they should look in ReShade. For these presets you will need the full array of...
Hi,
I'm trying to understand lighting in VAM, and I'd like someone to confirm something. Let say we have a two room asset, with no light on it's totally dark (black screen), you create and point a light at the adjoining wall in room A, room B should be dark as there is no light, but instead...
There have been several requests that to describe my process of creating lightings in my scene, and here I want to share my process. It always depends on the scene situations so there are no single route to finish from start to the end, but I feel there are some common issues that I always take...
12 portrait lighting rigs using subscenes. should be positioned with the head (and parented to it as well, if animated). Some dramatic, some subtle, some weird.
These lights are all set to high settings (very high shadow quality and forced pixel) so take caution if you have a weak computer...
Make sure to Join discord for early access and bonuses:
https://discord.gg/HkcWVM8KMs
Scene used to take screenshots of Linn for her hub release now as its own hub post so dependencies are kept separate. This version comes with a blank model as well as a few different pose presets to be used in...
Make sure to Join discord for some bonuses:
https://discord.gg/HkcWVM8KMs
This environment was inspired by an AI screenshot @Noc_This posted on official discord.
I still plan on making several changes to this scene to make it more like my mountain temple scene where there are buttons for...