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There have been several requests that to describe my process of creating lightings in my scene, and here I want to share my process. It always depends on the scene situations so there are no single route to finish from start to the end, but I feel there are some common issues that I always take...
12 portrait lighting rigs using subscenes. should be positioned with the head (and parented to it as well, if animated). Some dramatic, some subtle, some weird.
These lights are all set to high settings (very high shadow quality and forced pixel) so take caution if you have a weak computer...
Make sure to Join discord for early access and bonuses:
https://discord.gg/HkcWVM8KMs
Scene used to take screenshots of Linn for her hub release now as its own hub post so dependencies are kept separate. This version comes with a blank model as well as a few different pose presets to be used in...
Make sure to Join discord for some bonuses:
https://discord.gg/HkcWVM8KMs
This environment was inspired by an AI screenshot @Noc_This posted on official discord.
I still plan on making several changes to this scene to make it more like my mountain temple scene where there are buttons for...
Comes in 4 colors--Normal, Green, Blue, Purple. Each version has a straight up and side. Lighting goes a long way to make a good scene and I never liked using VaM's built-in torches because they always cause a lot of lag and the sprite looks pretty dated. None of these torches have baked...
So basically in some scenes my CUA assets look very weird and have bad lighting. I have tried messing with scene lighting and other stuff but it didn't work. It is only in some scenes and I do not know why this keeps happening, I searched everywhere and could not find a similar problem to mine...
This is a collection of well-lit beautiful environments that can be used to showcase looks or photography. Includes 3 environments, I'll gradually update the collection with new environments. No look is included to keep dependencies minimal.
Grab the companion Fairy Look used in screenshots...
Abstract:
This plugin continuously tracks where you are looking at. Based on that info it focusses up to four configurable and positionable lights (three from the front and sides and one backlight) on the target. The lights move and rotate with the the player, so you will always enlighten the...