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Plugins available on Patreon
Naturalis v1.4 alpha
Enhanced physics simulation and natural dynamic morphing for the body.
UXPlus v1.3
Usability improvements focusing on the VAM user interface.
Body Weight v1.0
More realistic body mass, adjustable by region.
Default Scene Manager v1.0...
Hi,
I'm making dance animations. I like to keep the Knees set to "Off" to have more natural movement during dancing. However, sometimes, when the knees get fully straight, they get locked out and don't bend anymore. Look at the video to see what I mean. Is there some smart setting to prevent...
Requires VaM v1.20 or newer
JointCorrectEE
Based on Joint Correct v11 (by @FallenDancer) which this plugin depends on for the morphs.
The main improvement is the addition of multiplier sliders for different parts of the body. You can now adapt the plugin to work with basically any look by...
Hi all ?
Is there a way to set all joints to "comply" or "on" at once ? Like a "posing/animating mode" ?
I'm currently struggling because somehow most of a person's joints are reset to "off", after I do something like selecting a pose preset.
Also I m facing some cascading issues, when I...
This plugin gives detailed control over finger joint physics and collider properties with the attempt to create stronger hands and more rigid fingers which can grip tightly, resist forces and wobble and wiggle less.
You can specify minimum and maximum settings and interpolate between them using...
Hi! I'm the author of Embody and I'd like to add the ability to automatically setup physics settings to something that's "optimal" for possession. So, regardless of whether you use Embody, some of my older plugins or VaM's built-in possession, what would you see as the "ultimate physics settings...
Plugin included in Body Handler Bundle 2.0
Attach this to any person you want to visualize.
Joints
FreeV3Controllers
Colliders
All using Unity GL renderer and the very easy to use UI.
New fresh UI with configurations on your wrist in VR or in the corner in desktop mode.
The plugin is...