This plugin gives detailed control over finger joint physics and collider properties with the attempt to create stronger hands and more rigid fingers which can grip tightly, resist forces and wobble and wiggle less.
You can specify minimum and maximum settings and interpolate between them using a master strength setting. The strength of finger, wrist, elbow and shoulder joints can be influenced simultaneously since this kinetic chain usually operates together when force is applied through hand and finger motion. You can scale the finger colliders and offset them which can allow for a closer grip with reduced physics jankiness. It also allows fingers to be closer together in a more natural pose.
The default settings may not be ideal and experimentation may be required.
It is considered experimental and the results will depend on the chosen settings and may not always be satisfactory. I hope that it can provide a starting point and that good results can be achieved for various applications.
When you save the scene while the plugin is active the current shoulder/elbow/wrist (not hand/fingers) physics settings will get saved, so the "reset" functionality for shoulder/elbow/wrist will be lost once you load that save. If you need it you could reset them in the Person atom or in worst case 6 joints manually, or remove plugin before saving if you care about those settings a lot.
Upon exit the plugin will reset finger, wrist, elbow and shoulder physics settings to what they were when the plugin was loaded, so any customization of those settings applied inbetween will be removed.
Credits
Kemenate - Hand Ligaments Morph
Romolas - Cucumber
You can specify minimum and maximum settings and interpolate between them using a master strength setting. The strength of finger, wrist, elbow and shoulder joints can be influenced simultaneously since this kinetic chain usually operates together when force is applied through hand and finger motion. You can scale the finger colliders and offset them which can allow for a closer grip with reduced physics jankiness. It also allows fingers to be closer together in a more natural pose.
The default settings may not be ideal and experimentation may be required.
It is considered experimental and the results will depend on the chosen settings and may not always be satisfactory. I hope that it can provide a starting point and that good results can be achieved for various applications.
When you save the scene while the plugin is active the current shoulder/elbow/wrist (not hand/fingers) physics settings will get saved, so the "reset" functionality for shoulder/elbow/wrist will be lost once you load that save. If you need it you could reset them in the Person atom or in worst case 6 joints manually, or remove plugin before saving if you care about those settings a lot.
Upon exit the plugin will reset finger, wrist, elbow and shoulder physics settings to what they were when the plugin was loaded, so any customization of those settings applied inbetween will be removed.
Credits
Kemenate - Hand Ligaments Morph
Morphs - [Unisex] Morphs
More then 130 morphs both for MALE and FEMALE models. Plus 10 for female Gens. The morphs are all "support" morphs = they are not an entire look, but scaling or details on single body parts Eyebags, Wrinkles, Lacrimal Bump for better...
hub.virtamate.com
Romolas - Cucumber
Assets - Fruit and Vegetables
Just sharing an asset bundle with some fruit and vegetables. Includes everything you see in the image below (I added some pumpkins in honour of Halloween ?). Credits: Apple, Banana, Cucumber, Carrot, Watermelon, Pumpkin, Jack-o'-lantern
hub.virtamate.com
https://hub.virtamate.com/resources/handpose.8171/