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Have you ever come across an appearance you really like, but are horrified when you see what happens to most shoes they wear? It's not that they actually have a rabid dog at home that chews them to pieces. It's typically just a few common morphs that happen to have some modifications to the...
Tired of your cute anime waifu having darkened nostrils? This plugin is for you!
If you'd like to support continued development of this and more plugins, consider subscribing to my Patreon for just $1 a month :giggle:
Usage
This is intended for anime style or other unrealistic morphs where...
Bend Fix Morphs
A set of morphs to help you give a more pleasing look to your figures in screenshots. Broken up into left and right so they can be used if even only one leg is bent.
As with anything in VAM....your mileage may vary. Levels of use and how they look sometimes depends on the...
Hello !
So i tried to improve models renders with these two amazing plugins:
For SSS : Subsurface Scattering Skin by Hunting-Succubus
And
For Tesselation : Automatic Body Smoother Plugin by Hunting-Succubus
(Yeah i know the first mod have a Tesselation setting but i have strong performance...
I am a complete noob and I often find it complicated to use high heels in the animations. The attached video is an example. I change the feet angle but when I start the animation the high heel jumps back into that original weird (and very unsexy) position. What am I missing? Are there any...
Upper Teeth Fix - Pose
This is a fix for the upper teeth being misaligned on some previous ports of mine. The upper teeth themselves are technically in the correct position, but the bones get messed up when applying the morph for some reason.
This post is to fix that on a scene-by-scene basis...
A fixed package with ShaderForge a node based shader editor for Unity users
Example refraction shader implemented in ShaderForge and imported inside VAM.
ShaderForge is a node based shader creator. This tool is intended to be used by Unity users who create custom content for VAM and isn't...