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When I 1st Got Vam, the actual 1st thing I did is go to the Hub and search for this. A functional working Belt/Strap asset with physics based movement and functionality. It was not there :( ... the closest thing on the Hub to this was the DJsoapyknuckles Flogger Item. and that item is good. It...
More or less experimental Plugin to change the shader/color/alpha on a CUA atom. (CustomUnityAsset)
Can be used for artistic effects or as debug tool to mess around with shaders.
To modify the color or alpha I recommend to set something like this:
full red + 50% alpha
... and then slide through...
I've noticed when importing environments (with baked lighting), they get MUCH brighter in VAM. My baked lighting looks great in Unity, but looks like garbage in VAM because all the shaded areas are brightened.
Is this something I can avoid or disable? It ruins the ambiance and realism of my...
Updates (ver.4):
Enabled to filter by Creator name of var. This allows you to quickly select a specific author's assetbundle.
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There were many Assetbundles without images, and I was in...
BlendShapes
Screenshot using the amazing asset by @Orange*Gumi - thanks for letting me show it!
NOTE: The asset shown in the screenshot is an example of what can be made with blend shapes; let me know if you make CUAs with blend shapes and I'll reference a few examples here!
Animate or...
Hi all,
I happened to be working on the same assets as Kafaros. Please find attached my own variation which includes the two Brutalist lofts made by Elin @Sketchfab.
This var scene includes a ready-to-use 3 points light rig at the spawn point, a refurbished option with movable furniture and...
For best results, in User Preferences, set physics rate to a minimum of 90hz and Physics Update Cap to 3. (the higher the better). The asset is usable at the default settings, but performs much better at higher physics update rates.
Add custom unity asset to scene.
Load var package and select...
Please watch the quick tutorial video here. It will show you how to get the asset into your scene and configured properly for use. The rest is up to you :p
Known limitations:
high torque or fast movements may cause whip to stretch and in extreme cases to explode. Collisions with floor may cause...
Bed uses Unity box colliders distributed over the surface. You will have the best results if you use forces that are perpendicular to the surface of the mattress. (i.e. up/down). lateral forces have a tendency to cause colliders to tangle or generate unexpected results.
Small utilities I made that didn't merit their own package.
TimeScaleController.cs
Allows triggers that affect time scale.
FieldOfViewController.cs
Controls the FoV (zoom) of the camera on Desktop.
CameraNearClipPlane.cs
Changes the camera clip plane, to see through walls or see VERY large...
1 =with morphs cloths can load special morph to show they are supporting breast not just covering them (can be used for any other creative exploits).
2. plugin like emmision cloth plugin can be automaticly applied to cloth for glow effects. (can be used for any other creative exploits).
3. some...
I've made a few changes from 1.0, I've changed the tablet mesh and given it some more realistic materials as well as a camera HUD. The camera itself also comes with a few zoom options.
How To Use:
Download zip.
Extract the .assetbundle inside the zip into the Custom/Assets folder inside the...
Attach the plugin (ColorScaleC inside the var package) to a CustomUnityAsset atom to be able to change color/scale on individual components.
Coloring is optional in this plugin and disabled by default but can be enabled. For a more feature rich coloring you should use UnitAssetVamifier...
This plugin updates the atom's relative position/rotation to follow the linked atom using the LateUpdate() function when the link type is set to 'Hold'
Intended for CustomUnityAssets with physics turned off and linked to a person, making it look like a fixed/solid joint. Useful for person...