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  1. rostrum

    Looks Lindel Dollice Quilten

    You'll have to set up CUAManager to have the hair and earrings load in with the appearance preset. Select the morph with her full name when setting up the trigger.
  2. rostrum

    Looks Lindel Dollice Quilten

    rostrum updated Lindel Dollice Quilten with a new update entry: Reupload Read the rest of this update entry...
  3. rostrum

    Looks Lindel Dollice Quilten

    rostrum submitted a new resource: Lindel Dollice Quilten - big tiddy goth gf Read more about this resource...
  4. rostrum

    Looks Monster Girl Island - Eris

    The hair is a unity asset, so I'd recommend setting up CUAManager and making a preset so the hair can automatically load in with the look. https://hub.virtamate.com/resources/cuamanager.547/ Set up the preset in the scene I included, since the hair is already attached there.
  5. rostrum

    Looks Action Taimanin - Uehara Rin

    rostrum submitted a new resource: Action Taimanin - Uehara Rin - Volt Taimanin Read more about this resource...
  6. rostrum

    Looks Fortnite - Desdemona

    rostrum submitted a new resource: Fortnite - Desdemona - Friend or fiend? Read more about this resource...
  7. rostrum

    Looks Velma

    I do not, sorry.
  8. rostrum

    Looks Zelda

    Congrats on your first release! Something I'd recommend is to use a slightly lower quality when saving converted textures from Wrap, or quickly importing and exporting the texture in another program (GIMP, photoshop, paint.net, etc) to reduce the file size. Using 100 quality puts out...
  9. rostrum

    Looks UPPERLIMBS - Twintails

    rostrum submitted a new resource: UPPERLIMBS - Twintails - The Silver Screen Queen Read more about this resource...
  10. rostrum

    Looks Fortnite - Joey

    rostrum submitted a new resource: Fortnite - Joey - ayy lmao Read more about this resource...
  11. rostrum

    Looks Maddie Fenton

    rostrum submitted a new resource: Maddie Fenton - Insert ectoplasm joke here Read more about this resource...
  12. rostrum

    Looks Action Taimanin - Ingrid

    rostrum submitted a new resource: Action Taimanin - Ingrid - Hell Knight of the Black Dragon Order Read more about this resource...
  13. rostrum

    Looks Multiversus - Harley Quinn

    In the default scene I included, I set up both unity assets to use ParentHoldLink to keep them in place. So to keep them on when you load her into other scenes, I'd recommend setting up CUAManager to load the assets in automatically when you load the appearance (you can set the assets to load...
  14. rostrum

    Looks Action Taimanin - Kamimura Maika

    rostrum submitted a new resource: Action Taimanin - Kamimura Maika - The Scorching Flame Read more about this resource...
  15. rostrum

    Looks KOF XV - Dolores

    rostrum submitted a new resource: KOF XV - Dolores - Hidden Wisdom Read more about this resource...
  16. rostrum

    Looks Multiversus - Harley Quinn

    rostrum submitted a new resource: Multiversus - Harley Quinn - Uh, something about pudding? idk Read more about this resource...
  17. rostrum

    Looks Dexter's Mom

    Thanks! This is the general workflow I've used for my past few conversions, but other creators have different ones: Fit the model and genesis 2 to each other. I resize and pose the source model in Blender, and add a few morphs to the genesis 2 I'm wrapping in DAZ (height, torso/leg/arm length...
  18. rostrum

    Looks Dexter's Mom

    rostrum submitted a new resource: Dexter's Mom - Free spine surgery included Read more about this resource...
  19. rostrum

    Looks Monster Girl Island - Eris

    Thanks. There should be a way to do that, but I'm not sure exactly how to make it work. It would probably involve combining a plugin to make the character invisible, along with a geoshell (clothing item that lets you use skin textures) that's set to be translucent.
  20. rostrum

    Looks Monster Girl Island - Eris

    rostrum submitted a new resource: Monster Girl Island - Eris - Gonna need some Goo Gone after this Read more about this resource...
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