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  • Users: urukyay
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  1. U

    Question Collision Trigger for clothes?

    Is there a way to make a collision trigger detect clothing? Or use the collision trigger of some other atom, or via a plugin?
  2. U

    Plugins Experimental Ball Physics

    urukyay submitted a new resource: Experimental Ball Physics - Attempts to add physics to the balls. Read more about this resource...
  3. U

    Question How to make male anus morphs, and what folder to place them into?

    I'd like to make some custom morphs for a male character's anus. I have AnusGen for genesis 2 and it looks very very similar, and I've made some morphs with it, but I can't figure out where to put them. The folder male_genitalia doesn't work, or male, or female_genitalia. The morphs get imported...
  4. U

    Question Hair color from texture?

    Is there a way to color hair using the scalp or skin texture? For things like streaks or spots in fur, etc.
  5. U

    Looks Orc character

    urukyay submitted a new resource: Orc character - a hunkish orc w red hair Read more about this resource...
  6. U

    Morphs Simple Hands and Feet scale (male)

    urukyay submitted a new resource: Simple Hands and Feet scale (male) - Hands, feet scaling Read more about this resource...
  7. U

    Question Sometimes custom hair doesn't load

    Occasionally, custom body hair fails to load when loading up a scene, with the message : !> Exception while loading Custom/Hair/Male/UrukYay/urukyay_leghair.vab System.Exception: Binary hair data not compatible with chosen scalp mesh at...
  8. U

    Clothing Basic Loincloth male

    urukyay submitted a new resource: Basic Loincloth male - Simple loincloth for male characters with cloth sim. Read more about this resource...
  9. U

    Clothing Striped fantasy-ish Pants (w sim)

    urukyay submitted a new resource: Striped fantasy-ish Pants (w sim) - A pair of loose pants for male characters with cloth sim Read more about this resource...
  10. U

    Plugins Supplementary colliders for male & futa

    urukyay submitted a new resource: Supplementary colliders for male & futa - Adds cloth and hair collisions for male and futa characters where they are missing Read more about this resource...
  11. U

    Make builtin object invisible through a script?

    Hi, I have a script that creates several Capsule and Sphere objects, and I'd like a way to make them invisible, but still active in the scene. What I've tried already is to GetComponent<Renderer> on the atoms, and their gameobjects and set the renderer.enable to false, which only works on the...
  12. U

    Question CUA collision with clothes/hair?

    I've made a set of horns as a custom prop that I've added some sphere colliders to, but they don't collide with hair. Is it possible to modify the colliders in unity so they work with clothes and hair in VaM? From previous searches and questions, I believe the hair and clothes systems use a...
  13. U

    Question Possible to save custom morph and/or plugin with scene?

    I want to have some one-off custom morphs and a basic plugin used as a script, both made for and useful on one particular scene, and that scene only. Is there a way to save them _with_ the scene or internal to the scene somehow, so as not to cause clutter with unnecessary random morphs and...
  14. U

    Answered Controlling multiple morphs sequentially over PART of a slider or variable trigger

    I want to use a set of variable actions on a slider or variable trigger to control a number of morphs sequentially, by using a specific range of the slider for each action, similar to how it's done in the timeline. For example, mapping morphs to the slider as follows: slider [0 - 0.2] : M1 = [0...
  15. U

    Some sort of rough off-by-default collision for male and futa figures

    Seeing as VaM 2.0 is quite a bit away, perhaps more than a year, would it be possible to add some sort of non final, non skin-perfect gpu colliders for male/futa bodies in VaM 1 ? ( autocolliders? the ones used for cloth sim) Just so they could be adjusted with the collider editor plugin to...
  16. U

    Answered Foot Propagating Scale morphs?

    There's several Genesis 2 morphs that I'd like to use, namely "Foot propagating scale" and "Hand Propagating Scale". They control 2 other morphs respectively, for left and right limbs, named the same. The filenames are SCLPropagatingFoot.dsf , SCLPropagatingFootL.dsf , SCLPropagatingFootR.dsf ...
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