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It is true, that VaM will create the clothes anyway if it has too many vertices, but I would not support "never worry". Too many vertices in clothes meshes will drop the performance noticeable, especially if you enable physics on them. Maybe not for the desktop mode, but definitely in VR. There...
It would be best to put your new head into daz first. Scale and position it over the gen z models head, then move the eyes nose and mouth into the rough place you need them, as sculpting in blender can mess these up. (You may need to add the genesis 2 female morphs bundle, not sure now what...
The way I understand from a recent post by Meshed is that it is down to how vam translates the morphs to its modified daz model with grafts and the way the skinning system works means that morphs wont look exactly like they do in daz/blender. I often have to use far less than 100% to get close...
Hey bud, you are right about the genesis model, it has to be base resolution without any subdivisions, otherwise it won't work.
But it doesn't require a specific blender version, the current blender version also does vertex order, it just looks a little different compared to the version I used...
I started in Daz quite some time ago (Studio 3). I was always willing to spin dials to get a look I wanted. I'm not a Blender/Zbrush modeler. I've been using Headshop in Daz, which is kind of like Facegen, perhaps more primitive. What I have to do with that flow is create a model for G3/G8 and...
No.
You can't replace the figure meshes in VaM 1.x You can "only" morph them to another shape.
So the Genesis 2 figure(s) in DAZ3d are the same meshes, you can do morphs in DAZ and use them in VaM.
For DAZ there are some more tools and options to create morphs.
For creating morphs in DAZ it is...
There's already a guide on the hub that has a blender template to convert g8 to g2 and vice versa. I've been using it for textures and such, it's not perfect but it's great! Although wrapping textures in WRAP4D would be better.
Yes, I only have .blend file. I saw clothing, shapes, hair, eyebrows, body, armature every kind of design/stuff in the blend file using blender but I don't have any kind of info to use this in VAM, not even in the download page.
Hello everyone, this is my workflow on how I make my clothes.
The programs I use are
Marvelous Designer/ Clo3d
Adobe Substance Painter
Blender (for off camera retouching)
Daz 3D
Getting the Avatar
There are 2 ways to get the avatar, one is through Vam and the other is through Daz.
Using Daz is...
Since I often convert VAM models toDaz's Genesis8 models, I have some knowledge of Wrap4D. In fact, having just a head model is not a problem. Wrap4D can wrap the model after separating it, and it won't affect re-importing it into Daz.
Thank you! I've been trying after unpacking the file in 7zip but im struggling with daz... do you have blend files possibly..? im more familiar with blender than anything but if not thats okay.
I tried this guide to a T, and I get to the point where in DAZ I finally load the created Morph from Blender.
When I click Accept to load the Morph file in DAZ it says "Geometry does not match. Failed to create Morph."
Does this guide ONLY works when doing Sculpting specifically? Because I...
Hi,
I'm trying to set up a workflow to generate custom appearances. I'd like to sculpt fulling in VR.
I have a current workflow that uses Daz > Blender and can edit just fine in blender. But I want to do the sculpting in VR, not on a 2D screen.
Blender has an add on for *viewing* and...
I don't know what about hair, but with cloth for apply any deformation we need to export that cloth to obj and import obj again. Set Poser preset when export and import. After that save DUF and try to import in VAM
but i guess there will be problems with morphs in vam. Morphs and animation will...
I must be doing something wrong because when I finally get the gloves to VAM and import the texture mapping, the textures are all messed up and not even remotely close to where they should be. Any advice at all? I must be doing something wrong when it comes to the import
Check that you are using the Legacy obj import and export and that the "keep vertex order" is checked. Keep vertex order needs to be checked on import and export. If it is off on import you get the mess you see, if off on export you will get a mess in Daz.
Legacy is the safest choice since...
I'm not 100 pct sure exactly what you are seeing by here is my best guess..
Daz has two points of reference for bones, the root(start position where rotation occurs) and the end point. The end point is used to make the bones look pretty in Daz UI, no other software cares.
It does not affect...
You sure picked a doozy if you have never used any 3d software before...
This is unfortunately not the simplest job and will require more software than just daz and blenderto achieve, specifically R3DS Wrap.
If you want any non daz model in VaM then that model needs to conform to the daz g2...