Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Hi Guest!
Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
when I load the finished obj in Daz. the female model gets loaded along with the clothing I saved. idk if i missed a step. when i load the duf file the model is also there. I even deleted the model in Blender when I export the clothing to obj.
Clo3d and marvelous is kind of bad to export direct todaz, I will check in a 3d software like blender if the back is normal flip, or the UV map is out of his boundary. I Use 3dsmax, when I import I check ignore normal, it fix this black problem, but I still have to fix UV.
I used Blenderto remove and reconfigure the materials of the data I wanted to import, and I was able to load it without any errors. (Apologies for the translation by ChatGPT.)
Very strange, it looks like some vertices are shared between materials, e.g. when I just select the head-001 material group, I get this :
vs. the head group of the VAM exported OBJ:
Come to think of it, technically there must be shared vertices and edges, since materials are used on...
Did you have prepaired the clothes in DAZ3D yourself, or is the duf something from an other source? If you prepared the cloth yourself in DAZ and have fitted it correctly to the standard genesis 2 female in the right size, this should not have happened. Looks like this step maybe was left out...
@zoidberg
This is working great for VAM exported OBJs.
I need it for a DAZ exported OBJ with the original mesh to be able to create morphs with it in DAZtoo.
So I tried to the best of my abilities to modify it.
Added comments with the material index for VAM and DAZ variants and removed the...
Excellent. How you created this? I was trying to create long toe nails, and coffin nails with more nail art designs . i created nails in Marvelous designer, imported toDAZ and till here everything was fine but when i imported into VAM, shape gets deformed. After that i attempted in Blender...
I can work with DAZ and Blender(Morphs creation) Also Photoshop(Textures, Memes, Comics, Design)
I would really like to do a collab with someone. Introduce my character as a cameo in someone else's work!
You have to go through Unity. Blender is also used as an intermediate step in some flows. Note that anything you got from the Daz store can't be published here, but you can use it on your own machine.
https://hub.virtamate.com/resources/unity-assetbundles-for-vam-1-xx.167/
I faced that too, I've realized it's because the source files were deleted or moved by me before importing to VAM. And I think Another way is Daz>Blender>Daz>Vam. But that's time consuming. I only do that if I want to customize or refine.
Hello, I am trying to create a 3d element type Sex Toy, which is attached as a clothing, I do not use it as assets because I want the object to move according to how the avatar does it, so I am looking to create it as clothing.
i do the daz resizing steps in blender, then export the object...
Heya, the issue is that the geometry cannot be changed in any way when making changes in blender. Morphloader pro requires the obj being imported to match the model its being loaded onto exactly.
So you cant subdivide or use any sculpt tool in blender that changes the number of or the order of...
@TToby I created the proper left eye closed deformation of "Matilda" in Blender and I created an MCM in DAZ combining the default left eye closed morph plus the imported morph from Blender for "Matilda" (all those I did following a tutorial). Then I realize I had problem imported this new MCM...
Thanks for your reply. However, I made a texture based on the sculpted figure, and this texture aligns with the figure's mesh, but not with the figure's uv. Why is this? Because when I made the texture, the texture was rendered according to the mesh distribution, not according to the uv. And in...
You might want to take a look at the following guide by MopedLampe here:
https://hub.virtamate.com/resources/guide-for-importing-custom-clothing-without-deformation-by-custom-morphs.12708/
Whilst the guide and you suggest it needs to be converted to a figure, it doesn't, trust me :)
The...
No problem.
I'm pretty sure the only thing that I need to get this working is the DAZ G2F Base model with the UVs in a UDIM style format.
Basically were the face, torso, limbs, etc... have their own slot ... and then the texture wrapping should work.
For that tried to use a modified Blender...
Did you include the morph in your VAR because I don't see it and it's not refererenced in your look?
Looking at the saved scene in notepad all it appears to do is reset some of the morphs that aren't reset when you click 'Default' all, such as labia, navel, etc.
I do agree that eyes are...
I don’t think I can do that. I need a simple orc teeth make morph for a scene. Scene will be free. I would be thankful if someone knows of a morph or made one.
What's the file size of your exported .obj from Blender?
Sounds like you may not have selected the model in Blender before exporting.
Note: you won't see the 'Keep Vertex Order' option if you use the Daz Generations export button instead of File/Export, but it should still preserve vert orders...