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@Eosin I was working on a transparent video plugin that I was using myself and planning to clean up and release, but you beat me to the punch in a serious way, lol.
I had found a workaround for capturing the clothing transparency by using the difference between rendering on a white background...
A greenscreen is what most people are familiar with and is useful for keying out with video, so I put that front and center. But really with image editing you want to do a more neutral color to reduce the color bleed over. Black or white depending on the situation, and using selection thresholds...
kuler submitted a new resource:
Greenscreen and Other Assorted Colors - Solid-color backdrops useful for keying out transparent images
Read more about this resource...
Contains:
Greenscreen
Bluescreen
Redscreen
Blackscreen
Whitescreen
Cyanscreen
Yellowscreen
Magentascreen
Rainbowscreen?
And CUA presets for quick access to each. To use, add a Custom Unity Asset, then select a preset or load the assetbundle and choose the screen prefab of your choosing.
They...
Allows changing the scene's Timescale to freeze time, go faster than realtime speed, or anywhere inbetween. While the game has timescale built in, it only allows from 0.1x to 1x speed.
The fastest timescale provided is 10x normal speed. Based on your physics rate, physics update cap, and...
If the texture is a bit scrunched, that's just how it is for now. However it sounds like you're seeing something like the pic below, if so make sure your smooth passes is set to 1 or above.
Ensure your "Smooth Passes" is set to 1 or above under "User Preferences > Performance".
Add AcidBubble's ColliderEditor plugin to the Person.
"Load Preset" from inside of the ColliderEditor plugin UI, choosing the appropriate collider preset(s) from this addon. You can load multiple presets...