Search results for query: daz to blender

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  1. ingnrcs

    help i need accesorie how clothing

    Hello, I am trying to create a 3d element type Sex Toy, which is attached as a clothing, I do not use it as assets because I want the object to move according to how the avatar does it, so I am looking to create it as clothing. i do the daz resizing steps in blender, then export the object...
  2. Jinx Media

    DAZ Clothes import error

    I faced that too, I've realized it's because the source files were deleted or moved by me before importing to VAM. And I think Another way is Daz>Blender>Daz>Vam. But that's time consuming. I only do that if I want to customize or refine.
  3. Juno

    Guides Vam to Blender to Vam

    Heya, the issue is that the geometry cannot be changed in any way when making changes in blender. Morphloader pro requires the obj being imported to match the model its being loaded onto exactly. So you cant subdivide or use any sculpt tool in blender that changes the number of or the order of...
  4. L

    Question How to solve the problem of mismatch between character texture and uv

    Thanks for your reply. However, I made a texture based on the sculpted figure, and this texture aligns with the figure's mesh, but not with the figure's uv. Why is this? Because when I made the texture, the texture was rendered according to the mesh distribution, not according to the uv. And in...
  5. D

    How to import a morph?

    @TToby I created the proper left eye closed deformation of "Matilda" in Blender and I created an MCM in DAZ combining the default left eye closed morph plus the imported morph from Blender for "Matilda" (all those I did following a tutorial). Then I realize I had problem imported this new MCM...
  6. Sally Whitemane

    Guides Your EndAllBeAll guide to Wrapping!

    No problem. I'm pretty sure the only thing that I need to get this working is the DAZ G2F Base model with the UVs in a UDIM style format. Basically were the face, torso, limbs, etc... have their own slot ... and then the texture wrapping should work. For that tried to use a modified Blender...
  7. MrGiggly

    Position mess up after import into VAM

    You might want to take a look at the following guide by MopedLampe here: https://hub.virtamate.com/resources/guide-for-importing-custom-clothing-without-deformation-by-custom-morphs.12708/ Whilst the guide and you suggest it needs to be converted to a figure, it doesn't, trust me :) The...
  8. Ballard

    Assets No Tell Motel Room

    This is such a great environment I am really impressed. Do you do quotes for commissions? I would love to get this one converted but I can't wrap my head around blender. https://open3dlab.com/project/33654/ If it were a daz map I could probably manage but I am lost with blend. Thanks
  9. MrGiggly

    Looks Gen2 base

    Did you include the morph in your VAR because I don't see it and it's not refererenced in your look? Looking at the saved scene in notepad all it appears to do is reset some of the morphs that aren't reset when you click 'Default' all, such as labia, navel, etc. I do agree that eyes are...
  10. SlimerJSpud

    Genital G2F

    It's not clear why you're trying to do this through Daz. Vam uses its own versions of the genital meshes. You can't bring them in from Daz to Vam. You would probably be better off exporting from Vam to Blender and then coming back in through Unity. I think this is how all the other morph...
  11. L

    Guides Guide and Blender template to convert V4, M4, G2/3/8/8.1/9 textures to G2F/M

    Hi, thx so much for this. I have some questions. 1. My original DAZ Face Textures in the DAZ Texture Folders do not have any Eye Brows as i noticed. Is there a Step needed for this in DAZ or Blender to export a Face Skin Map / Face Texture with eyebrows? 2. All MAPS Slots match the GEN 2...
  12. Origin69

    Solved Clothing Importing as Black?

    Have you checked the normals face orientation? In the viewport overlays in blender, click the box under geometry to show the face orientation. If it is showing as red, go into edit mode, select all and click; Mesh>Normals>Flip and it should all turn blue. Other than that, you may want to...
  13. Bob Nothing

    Question 3D Printing VAM objects

    Thank you very much for all this information. I'll let you know how it goes.
  14. MalMorality

    Guides How to use Blender to sculpt.

    What you want is possible, but I'm not sure anyone made a tutorial on how to do it yet. You'll want to learn how to merge a morph (Using "Morphmerger"), and then you'll want to get the VAM to DAZ application (Just search for it on the hub), and take the merged morph and export that out to DAZ...
  15. Marbas

    Morphs Bunny Rabbit Ears

    Marbas submitted a new resource: Bunny Rabbit Ears - Big Bunny Rabbit ears Read more about this resource...
  16. K

    Questions about creating joint correction morphs (Vam to blender to Vam)

    [ I don't know if it's possible to re-position the obj model loaded from vam on daz. (Maybe something I don't know.) I do a pose in vam and then export it as obj. Sculpting in blender and then applying joint correction morphs in daz works well as I intended. However, when I check this in vam...
  17. L

    Guides The definitive asset creation tutorial for VaM

    This is an amazing tutorial, thanks for providing it for free to the community! I've been learning about porting into vam, and have made a ton of progress learning blender, R3DS wrap, and daz, but can't for the life of me figure out how people are getting CUA objects like hair to have physics...
  18. Origin69

    Questions about creating joint correction morphs (Vam to blender to Vam)

    I think you can edit the mesh geometry in daz's Geometry Editor, but I've never done it. If you transfer the rig in blender you would need to be certain it is in exactly the same position as the genesis 2 rig in daz. I'm not that clued up on rigging. The rig root will set the model position...
  19. Slut Necklace

    Clothing Slut Necklace 1.0
    Hub-Hosted VAR FC

    No physics enabled in this , it was getting deformed with many different fonts. will give another try to make better version with earrings and another necklace. hope @VL_13 can help to make it better, i can share my blender file /daz file if anyone knows unity or want to give it a try to make it...
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