Hello, I am trying to create a 3d element type Sex Toy, which is attached as a clothing, I do not use it as assets because I want the object to move according to how the avatar does it, so I am looking to create it as clothing.
i do the daz resizing steps in blender, then export the object...
I faced that too, I've realized it's because the source files were deleted or moved by me before importing to VAM. And I think Another way is Daz>Blender>Daz>Vam. But that's time consuming. I only do that if I want to customize or refine.
Heya, the issue is that the geometry cannot be changed in any way when making changes in blender. Morphloader pro requires the obj being imported to match the model its being loaded onto exactly.
So you cant subdivide or use any sculpt tool in blender that changes the number of or the order of...
Thanks for your reply. However, I made a texture based on the sculpted figure, and this texture aligns with the figure's mesh, but not with the figure's uv. Why is this? Because when I made the texture, the texture was rendered according to the mesh distribution, not according to the uv. And in...
@TToby I created the proper left eye closed deformation of "Matilda" in Blender and I created an MCM in DAZ combining the default left eye closed morph plus the imported morph from Blender for "Matilda" (all those I did following a tutorial). Then I realize I had problem imported this new MCM...
No problem.
I'm pretty sure the only thing that I need to get this working is the DAZ G2F Base model with the UVs in a UDIM style format.
Basically were the face, torso, limbs, etc... have their own slot ... and then the texture wrapping should work.
For that tried to use a modified Blender...
You might want to take a look at the following guide by MopedLampe here:
https://hub.virtamate.com/resources/guide-for-importing-custom-clothing-without-deformation-by-custom-morphs.12708/
Whilst the guide and you suggest it needs to be converted to a figure, it doesn't, trust me :)
The...
This is such a great environment I am really impressed. Do you do quotes for commissions? I would love to get this one converted but I can't wrap my head around blender. https://open3dlab.com/project/33654/
If it were a daz map I could probably manage but I am lost with blend. Thanks
Did you include the morph in your VAR because I don't see it and it's not refererenced in your look?
Looking at the saved scene in notepad all it appears to do is reset some of the morphs that aren't reset when you click 'Default' all, such as labia, navel, etc.
I do agree that eyes are...
It's not clear why you're trying to do this through Daz. Vam uses its own versions of the genital meshes. You can't bring them in from Dazto Vam. You would probably be better off exporting from Vam toBlender and then coming back in through Unity. I think this is how all the other morph...
Hi, thx so much for this.
I have some questions.
1.
My original DAZ Face Textures in the DAZ Texture Folders do not have any Eye Brows as i noticed.
Is there a Step needed for this in DAZ or Blenderto export a Face Skin Map / Face Texture with eyebrows?
2. All MAPS Slots match the GEN 2...
Have you checked the normals face orientation?
In the viewport overlays in blender, click the box under geometry to show the face orientation. If it is showing as red, go into edit mode, select all and click; Mesh>Normals>Flip and it should all turn blue.
Other than that, you may want to...
What you want is possible, but I'm not sure anyone made a tutorial on how to do it yet.
You'll want to learn how to merge a morph (Using "Morphmerger"), and then you'll want to get the VAM toDAZ application (Just search for it on the hub), and take the merged morph and export that out toDAZ...
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I don't know if it's possible to re-position the obj model loaded from vam on daz. (Maybe something I don't know.) I do a pose in vam and then export it as obj. Sculpting in blender and then applying joint correction morphs in daz works well as I intended. However, when I check this in vam...
This is an amazing tutorial, thanks for providing it for free to the community! I've been learning about porting into vam, and have made a ton of progress learning blender, R3DS wrap, and daz, but can't for the life of me figure out how people are getting CUA objects like hair to have physics...
I think you can edit the mesh geometry in daz's Geometry Editor, but I've never done it.
If you transfer the rig in blender you would need to be certain it is in exactly the same position as the genesis 2 rig in daz. I'm not that clued up on rigging. The rig root will set the model position...
No physics enabled in this , it was getting deformed with many different fonts. will give another try to make better version with earrings and another necklace. hope @VL_13 can help to make it better, i can share my blender file /daz file if anyone knows unity or want to give it a try to make it...