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Hello Dears,

To prevent you from having to analyze your CUA before using this plugin, I have modified it to disable CUA collision automatically when being applied. This prevents the issues caused by assets with colliders. This is a workaround, obviously, as there may be cases in which you desire collision.

I have some ideas on solutions to that end, but not the time to implement them just yet. In the mean time this should keep your workflow simple when using this plugin.
CUA Colliders Not Supported Yet
An update to warn you that collision on the CUA can interfere with the movement of the limb you're wearing the asset on. Allowing for collision is top priority for a next release, but for now this means no CUA colliders are really supported.

Related: using 'snap to parent' or 'offset to parent' with the collider on will cause issues as the collider rockets into the body :oops:

Thanks to @SlimerJSpud for bringing this to my attention. I will explore ways to support collision, but in the meantime turning off Collision (top left) in the Physics Object tab of the asset will prevent these issues.
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