• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Vegapunk Lilith

Paid EA Looks Vegapunk Lilith

Go to pay site
Early-Access End Date
Oct 10, 2026
Properly jumping back into schedule, here's Vegapunk Lilith.

IMPORTANT NOTES:
1) Looks best with anime shaders
2) Has a ripped bodysuit preset, make sure your anime shader of choice supports transparency
3) Boots have built-in collision, IF YOU DISABLE THE BOOTS RESET THE FOOT LENGTH MORPH, this morph is used with the boots to avoid clipping
4) The sweater might be a bit wonky in some movement/poses due to the weird geometry, if there's clipping lowering the bodysuit offset/thickness and/or increasing it for the sweater should fix it
5) The weapon and antenna CUAclothing pieces have collision, you can enable it through the CUAclothing plugin tab if you need it for one reason or another


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