• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
  • Added a new type of spot for cookies "t_editable", which are static high quality editable spots
  • Added first editable spot "t_editable_circle01" which allows smooth and blurred spots.
  • Added texture format to the options of animated cookies, 32 and 64 bits. ( you can now use them with very high intensities/overexposed lights and keep smooth gradients without banding )
  • Fixed a bug where UI was not clearing properly

More info for animated cookies texture format:
  • Texture format does not seem to have a massive overhead on the scene but it requires twice as much memory
  • For a 4096 cookie, a 64bits will require 128mb of memory, I would recommend to keep a 1024@64bits for any realtime VR scene with gameplay. For virtual photography, feel free to go nuts.

This below is a before and after with the new texture format on a max intensity spotlight:

animated_before.jpg
animated_after.jpg
Cookies

Just like in the first release, new cookies for your spotlights, but this time... animated!
This update feature caustics, noises and a scanner like thingy for scifi or cyberpunk scenes!... new fancier/weirder variations will probably come in the future.
More information/help in the release documentation.

As usual:

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