Added texture format to the options of animated cookies, 32 and 64 bits. ( you can now use them with very high intensities/overexposed lights and keep smooth gradients without banding )
Fixed a bug where UI was not clearing properly
More info for animated cookies texture format:
Texture format does not seem to have a massive overhead on the scene but it requires twice as much memory
For a 4096 cookie, a 64bits will require 128mb of memory, I would recommend to keep a 1024@64bits for any realtime VR scene with gameplay. For virtual photography, feel free to go nuts.
This below is a before and after with the new texture format on a max intensity spotlight:
Just like in the first release, new cookies for your spotlights, but this time... animated!
This update feature caustics, noises and a scanner like thingy for scifi or cyberpunk scenes!... new fancier/weirder variations will probably come in the future. More information/help in the release documentation.