• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
  • Added texture format to the options of animated cookies, 32 and 64 bits. ( you can now use them with very high intensities/overexposed lights and keep smooth gradients without banding )
  • Fixed a bug where UI was not clearing properly

More info for animated cookies texture format:
  • Texture format does not seem to have a massive overhead on the scene but it requires twice as much memory
  • For a 4096 cookie, a 64bits will require 128mb of memory, I would recommend to keep a 1024@64bits for any realtime VR scene with gameplay. For virtual photography, feel free to go nuts.

This below is a before and after with the new texture format on a max intensity spotlight:

animated_before.jpg
animated_after.jpg
Cookies

Just like in the first release, new cookies for your spotlights, but this time... animated!
This update feature caustics, noises and a scanner like thingy for scifi or cyberpunk scenes!... new fancier/weirder variations will probably come in the future.
More information/help in the release documentation.

As usual:

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