Optimized the whole VAMStory Suite so that all the plugins initialize themselves only when all instances of VAMS plugins in a scene are ready. This is mostly due to the fact that heavy scenes could prevent start triggers in Director or Story to behave properly (Director firing Story before it is ready for instance).
VAMStory
Added Play Sound trigger to play sounds from VAMStory library. The sound is played like in all plugins of VAMStory "2D" (stereo) and respect the click volume slider.
Added an error message when an obsolete trigger calls Start Dialog Group ID with a non-existing ID. This well help finding problems after renaming your groups (and avoid plugin crash).
Added UI starts hidden option in Global Options to hide a panel automatically when the scene loads
Added Show Actions UI trigger to display the UI like in VAMStory
Added Hide Actions UI trigger to hide the UI like in VAMStory
Added Play Sound trigger to play sounds from VAMStory library. The sound is played like in all plugins of VAMStory "2D" (stereo) and respect the click volume slider.
Added background colors for over and click states (default color has a light/medium grey. You might want to update your story/actions settings in your scenes.)
Added background colors transition speed
Removed range selection on background opacities ( opacity does not need to go over 1 )
My bad, I had a wrong position on the assets, I had to fix it quickly! I hope you'll pardon me
VAMStoryActions
Update the prefab UI to have the buttons centered based on the atom origin (this might slightly move the original position of your standalone "buttons walls", you might want to check your scenes)
Fixed UI not being restored properly in some situations when stealing the panel from VAMStory