• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
  • Added "Display as a GUI" for the screen, suggested by @VAMgrasshopper. This can be a nice way to create GUI screens for characters customization scenes and prevents the "infinite mirror" effect. This mode is not compatible with post processing.
  • Removed audio listener from camera to stop breaking the sound spatialization which should be from the player. Thank you @u5666
  • Removed atom controls from the layers rendered by the camera
Improvements
  • Long overdue: improved the culling mask for @ICannotDie (thank you for the idea bro!). Removed VAM UI from the feed and also the player camera.

Materials
  • Added new materials for @shidyhartha : Screen_Noise ( the same as Glitch01 but without the slight glitches ) and Screen_Glitch01Strong. Through triggers and actions on a screen, you can use ScreenOpt_Material to swap between material and created a screen effect that would go from Noise to Glitched.
  • Fixed a bug where adding the camera first would prevent selecting it in the screen. Thank you @CheesyFX !
  • Added a new material/shader screenglitch01
Side notes:
  • I'm gonna add new shaders in the future, add an "offline mode" for the screen (which would be some kind of black screen with a big "offline" word).
  • I'm thinking of a way to handle the performances better when the camera are not in use. Either dynamically or by trigger so that you can disable completely a camera while the player is looking at another through the screen and keep good performances... it could help having scenes with dozens of cameras without killing your PC : D
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