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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
Updated tracer to look closer to her in-game model.
Added freckles, new body PBR maps, tanline decal, adjusted most major body morphs, redid jawline, and more!
Thinned the waist, increased eye size, changed the teeth position, adjusted leg/arm thickness, and more. I wanted her body to match more with the in-game model.
Adjusted height morphs. She was a bit taller than standard, so putting her into animated scenes often resulted in issues. Made her the default height, changed hip location, length of the upper body, and a few other minor fixes.
Made some edits to the morphs because she didn't look quite right in VR. In desktop she was fine, but in VR specifically her head was too small, and her lips were too thin. Something looked off, so I fixed it. Enjoy!