Timeline: LightningBunnyWorkshop

Plugins + Scripts Timeline: LightningBunnyWorkshop

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  1. Added base point baking, placed within the reference baking interface.
  2. Fixed the time scaling feature.
  3. Fixed the issue where various storage targets could not be added.
  4. Fixed the issue where mirror baking was interfered with by existing motion.
  5. Fixed the issue where flip baking did not include the head when the upper body was selected.
  6. Optimized the loading logic for reference baking.
  7. Added a semi-recording mode and a new shortcut key next to the animation play button. When activated, the button turns green, allowing keyframes to be added while the animation is playing.
    During this mode, dragging any controller will write keyframes at a sample rate of once every 0.3 seconds. This feature is similar to the original animation recording, but without the need to manually enable recording or select which controllers to record. It only writes keyframes for the controllers being dragged, and only during the actual drag period, without affecting the overall animation length. For example, in a 10‑second animation, if you drag a controller from the 3‑second mark to the 5‑second mark while playing, the motion of that controller between 3 and 5 seconds will be overwritten, while motion at other times remains unaffected.
    Additionally, the semi-recording mode supports undo, restoring the state to before playback in a single step.
  8. Fixed the issue where deformation controls were incorrectly mapped to objects after saving and reloading the scene.
  1. Fixed the strange rotation bug in action clipping.
  2. Fixed the issue where files would rapidly expand in size after saving.
  3. Fixed problems with importing and exporting animations.
  4. Fixed the issue when using the shortcut key for -1 second.
  5. Added documentation for feature descriptions.
  6. Optimized the arc generation effect; it now works better.
  1. Added new features, such as Momentum Baking, Lighting Expressions, and Momentum Editing Curves.
  2. Optimized the timeline editing interface and fixed numerous bugs.
  3. Fixed issues with action editing.
  4. Improved the operation workflow
  5. Added Ruvik finger parameters to the mirror and flip baking functions. Now, any finger keyframes created with this plugin can be directly flipped to the opposite sid
  6. Added Ruvik finger parameters to the motion clip baking function. It can now simultaneously save controllers, deformations, and finger bones as a single clip.
  7. Added a left-right flip function to motion clips. Now, even saved finger and controller data can be set to flip left-right at load time.
  8. The pre-added deformations and controller presets will now save grouping information as well. The next time you load them, they will be added according to the previous groupings (including the names).
  1. This version improves the sampling method for most baking functions: Action Editing, Non-Incremental Mode for Rotation Position Offset, Momentum Boost, and Reference Baking. Previously, fixed-time sampling was used, which generated a large number of extra keyframes and produced less accurate results. Now, sampling is performed based on the actual keyframe positions, significantly reducing the number of keyframes. The main significance of this change is that it greatly facilitates secondary editing. (Most important)
  2. Fixed the looping method in the previous Action Editing feature. The loop interval and the option to ignore preceding time can now be set properly (after repeated testing).Keep in mind that any action clips you made before this update might break — you'll need to recreate them.
  3. Added a new shortcut key: Ctrl+B can now be used to key all selected controllers at once. If no controllers are selected, it will key all body controllers instead. The logic is the same as that of the original timeline, with the addition of this shortcut operation.
  4. Added keyframe snapping logic to the time range settings in various interfaces, including Custom Speed Curve, Action Editing, Reference Baking, Flip and Mirror Baking, etc. This makes selecting time ranges much easier and more convenient.
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