Added new features, such as Momentum Baking, Lighting Expressions, and Momentum Editing Curves.
Optimized the timeline editing interface and fixed numerous bugs.
Fixed issues with action editing.
Improved the operation workflow
Added Ruvik finger parameters to the mirror and flip baking functions. Now, any finger keyframes created with this plugin can be directly flipped to the opposite sid
Added Ruvik finger parameters to the motion clip baking function. It can now simultaneously save controllers, deformations, and finger bones as a single clip.
Added a left-right flip function to motion clips. Now, even saved finger and controller data can be set to flip left-right at load time.
This version improves the sampling method for most baking functions: Action Editing, Non-Incremental Mode for Rotation Position Offset, Momentum Boost, and Reference Baking. Previously, fixed-time sampling was used, which generated a large number of extra keyframes and produced less accurate results. Now, sampling is performed based on the actual keyframe positions, significantly reducing the number of keyframes. The main significance of this change is that it greatly facilitates secondary editing. (Most important)
Fixed the looping method in the previous Action Editing feature. The loop interval and the option to ignore preceding time can now be set properly (after repeated testing).Keep in mind that any action clips you made before this update might break — you'll need to recreate them.
Added a new shortcut key: Ctrl+B can now be used to key all selected controllers at once. If no controllers are selected, it will key all body controllers instead. The logic is the same as that of the original timeline, with the addition of this shortcut operation.
Added keyframe snapping logic to the time range settings in various interfaces, including Custom Speed Curve, Action Editing, Reference Baking, Flip and Mirror Baking, etc. This makes selecting time ranges much easier and more convenient.