• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Core Behavior


  • Pose-safe rework:
    Switching poses via Timeline no longer freezes or “sticks” body parts.
  • Automatic recalibration:
    Receiver anchors and internal state are rebuilt automatically after pose or animation changes.
  • Improved impulse timing:
    Better delayed response and follow-through, reducing premature or desynced motion.

Physics & Feel


  • More consistent rebound behavior:
    Restored and stabilized natural backfall/rebound that v1 could lose after pose switches.
  • Improved stability:
    Reduced cases of static or sleeping rigidbodies; physics wakes and recovers reliably.
  • Cleaner force application:
    Internal force logic simplified for more predictable, heavy-feeling motion.

Control & Workflow


  • Preset system expanded:
    • Built-in presets (Soft / Medium / Strong)
    • 5 custom preset slots for user-defined profiles
  • Timeline-friendly preset switching:
    Presets can be switched instantly via Timeline using a discrete Preset Index.
  • Preset Index snapping:
    Index values are fixed (no float drift), making Timeline use reliable and repeatable.

Internal Cleanup


  • Removed legacy code paths that caused state desync after animation or pose changes.
  • Cleaner internal state handling and sampling reset logic.
  • Better separation between preset data, runtime state, and Timeline control.

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