• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
  • Fixed floor collisions on the dynamic version
  • Fixed several materials to improve GPU batching
Note: be mindful of your lighting setup in the baked version. The enviro is quite heavy on the garland branches and shadow casters can have a big influence on the final frametime. More or less, try to lit your characters without letting the light go too far.
Back
Top Bottom