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absolutely amazing, but could you please elaborate on how you parented the Top.GrabPointControl to the Person's limbs in your demo scene? i can't reproduce the behavior no matter how much i try since in the control i only find the option to set a link but not a parent
You to have to parent the controllers using timeline's parenting feature, parenting the native way from the controller's UI won't work great because of the frame lag and inconsistency between save&load, head to the targets tab in timeline, click the arrow right beside the controller in the list, then parenting & more, then you should select the target parent in there. for hands pick Person-forearm and for legs pick Person-Shin. i might have to add another recording for this later to explain in more detail