๐ŸฆŠ TAILFORGE ๐Ÿ™
V1.0
Grow a tail. Or nine. Or become the serpent.
One plugin. No Unity, no Blender, no rigging, no keyframes.

โค๏ธ Made for the VAM community, born from a request on my Discord
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๐Ÿงต You know the old way. Model a tail in Blender. Rig it bone by bone. Export FBX. Build an AssetBundle in Unity 2018. Smuggle it into VAM through an invisible-clothing carrier. Then keyframe every little swing in Timeline. An evening of pipeline for one wag. ๐Ÿ˜ฎโ€๐Ÿ’จ

TailForge deletes all of it.

Add ONE plugin to a Person and a fully physical, fully customizable tail grows out of them โ€” mesh, textures, physics and motion are all generated by code, live, right in front of you. Pick a preset, drag a few sliders, done. Your character has a tail that swings, collides, droops, wags and reacts like it grew there. โœจ

And it doesn't stop at tails.

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๐ŸŽ 12 PRESETS โ€” ONE CLICK EACH
Every one a complete identity โ€” shape, coat, colors, material and motion.

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Same girl, same pose โ€” just the presets and a couple of sliders (yes, the pom-pom chains are a slider).
  • ๐Ÿˆ CAT โ€” sleek dark tail with a soft short coat, lazy sway.
  • ๐ŸฆŠ FOX โ€” orange brush with a white fluffy tip. The fox IS the fluff.
  • ๐Ÿ˜ˆ DEMON โ€” long, whip-thin, glossy leather, classic spade tip.
  • ๐Ÿ‰ DRAGON โ€” thick, heavy, keeled scales with an oil-film sheen.
  • ๐Ÿพ RED PANDA โ€” chunky ringed plush. Instant cuteness.
  • ๐Ÿบ WOLF โ€” silver brush curving up over the back, long guard hairs.
  • ๐Ÿ• CORGI โ€” short perky stub with a brown tip, fast happy wag.
  • ๐Ÿ† SNOW LEOPARD โ€” long thick smoke-pale tail, charcoal rings.
  • โ›ฉ๏ธ KITSUNE โ€” NINE white tails fanning out behind. Yes, nine. All physical, all fluffy, all swaying with their own rhythm.
  • ๐Ÿ SERPENT โ€” a full lamia lower body: your character's legs vanish and a 3-meter snake body takes their place, scales, belly plates and all, slithering for real.
  • ๐Ÿงœโ€โ™€๏ธ MERMAID โ€” a fish tail with fine iridescent scales, a silver belly, diamond-dust sparkle and a big horizontal fluke. Swims with a dolphin wave.
  • ๐Ÿ™ OCTOPUS โ€” eight tentacles under a mantle skirt. Ink-black with bronze tips, suckers on the undersides, writhing on its own.

Every preset is a starting point โ€” change anything after.



๐Ÿงœโ€โ™€๏ธ BEYOND TAILS โ€” LOWER-BODY FORMS

Serpent, Mermaid and Octopus don't sit ON your character โ€” they REPLACE the lower body:

  • ๐Ÿซฅ Built-in "hide lower body" โ€” one toggle hides legs, feet and hips (and manages their colliders). No extra plugins needed.
  • ๐Ÿ A sculpted hip interface ("cowl") grows from the waist and blends the human half into the creature half โ€” dialed to sit naturally on the body, adjustable for any morph.
  • ๐Ÿง˜ Load in ANY pose. The attach system reads the skeleton's anatomy, not the world โ€” kneeling, sitting, lying, it seats correctly.

Half girl, half legend, one plugin.






โš™๏ธ FULLY PROCEDURAL, PLUG & PLAY โ€” ZERO CUA ASSETS

There is no mesh file. There is no texture folder. Everything is generated at runtime:

  • ๐ŸงŠ The body โ€” a smooth skinned tube with five tip shapes (Point, Round, Spade, Tuft, Fluke), adjustable length, thickness, taper, curl, resolution โ€” even a "beads" slider for pom-pom chains.
  • ๐ŸŽจ The skin โ€” albedo, normal map, specular and gloss maps are all baked by code. Four pattern engines: Plain gradient, Snake scales (imbricate, keeled, with belly plates and saddle markings), Fish scales (fine crescent lattice with per-scale shimmer and a countershaded silver belly), and Octopus (papillae skin with double rows of suckers on the arm undersides).
  • ๐ŸŒˆ The colors โ€” base + tip pickers drive everything: gradients, ring bands (raccoon style), scale shimmer, markings.

Change a slider, watch it rebuild in a blink. No files were harmed.



๐Ÿ’ฅ REAL PHYSICS, BATTLE-TESTED

  • โ›“๏ธ A proper joint chain with spring/damper control โ€” stiffness from liquid-soft to muscular.
  • ๐ŸŒ REAL collision with the floor and scene objects (long serpent bodies drape and drag along the ground properly).
  • ๐Ÿ›ก๏ธ A six-round-hardened anti-explosion system: drag your character around by the gizmo, use "Freeze Physics While Grabbing", teleport them across the scene โ€” the tail rides along calmly and settles. It survives dancing. It survives everything we could throw at it.
  • ๐Ÿค Tail physics never fight the person: colliders are managed and re-exempted automatically, even when VAM regenerates them.



๐Ÿงฅ FUR & SCALES โ€” CUSTOM SHADERS INCLUDED

TailForge ships its own shader bundle (auto-loaded, nothing to install):

  • ๐ŸฆŠ FUR โ€” multi-layer shell fur with soft wrap lighting (colored light wraps around the fluff instead of cutting a hard line), per-layer fade for a dense core and wispy edges, streak or speckle coat patterns, up to 32 layers.
  • ๐Ÿงœโ€โ™€๏ธ SCALES โ€” always-on normal mapping, per-pixel gloss, view-angle IRIDESCENCE and diamond-dust SPARKLE โ€” the mermaid shimmer.
  • ๐Ÿ SNAKE SKIN โ€” satin sheen with an oil-film rainbow that lives in the specular โ€” the sunbeam-snake look.
  • ๐Ÿ“ธ POST-FRIENDLY โ€” a dedicated depth-ghost system makes the fur play nice with PostMagic Depth of Field: the fluff blurs as one coherent volume instead of tearing into artifacts. (Two sliders let you tune how the fur sits in the depth of field.)



๐Ÿ’ƒ MOTION & PERFORMANCE โ€” ZERO KEYFRAMES

  • ๐ŸŒŠ Five motion modes: Still, Sway (lazy figure-8), Wag (happy dog), Slither (traveling S-wave along the body), Swim (vertical dolphin wave). Multi-tail forms get per-tail phase offsets โ€” nine kitsune tails wave like a sea, eight tentacles writhe instead of marching.
  • ๐ŸŽฏ TIP TRACKING โ€” point the tail at ANY atom or controller: an Empty you animate in Timeline, your character's own hand, another person. The tail chases it with physics. A tail that performs, with zero keyframes.
  • ๐Ÿ’พ Everything is a storable โ€” presets, sliders and colors all save with your scene and can be driven by triggers.



๐Ÿš€ HOW TO USE
  1. โ–ถ๏ธ Add the plugin to a Person atom: TailForge.cslist
  2. ๐ŸฆŠ A tail appears within a second. Open the plugin UI.
  3. ๐ŸŽจ Pick a Style Preset. Dial colors and sliders to taste.
  4. ๐Ÿ For Serpent / Mermaid / Octopus: the preset handles everything (including hiding the lower body). Use cowl height / flare and the offset sliders to fit the hip interface to your morph.
  5. ๐ŸŽฏ Optional: set a Track Atom + strength and watch it perform.

Load order, pose, scene โ€” none of it matters. It just works.

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โš ๏ธ HONEST NOTES & LIMITS
Up front about the edges, so nothing surprises you.

  • ๐Ÿงฉ This is an appendage/body engine, not a Person replacement: the tail is physical and collides.
  • ๐Ÿ“Š Performance scales with what you build: a single fluffy tail is cheap; the Octopus runs 72 rigidbodies and 8 chains โ€” fine on a gaming rig, but keep an eye on it in heavy scenes.
  • ๐Ÿ“ธ Fur + Depth of Field is a fundamentally hard combination in Unity's old post stack. TailForge's depth-ghost handles it well, and you can always toggle fur depth ghost off for a dreamy soft-focus look instead.
  • ๐Ÿ”๏ธ Serpent-type bodies assume the scene floor is at ground level for their resting drape. On elevated platforms, expect to nudge.
  • ๐Ÿ“ If you resize the Person, hit Rebuild tail now once.

๐Ÿ’ฌ Found something weird? Want to request a tail type? Post in the discussion โ€” this plugin grew up on user reports and it will keep growing on them.



๐Ÿ†• What's new

v1.0
  • ๐ŸŽ‰ Initial release: 12 presets, 4 skin engines, 3 custom shaders + depth ghost, 5 motion modes, tip tracking, multi-tail (1-9), lower-body forms (Serpent / Mermaid / Octopus), full physics with anti-explosion suite.



Made so your characters can be a little more legend and a little less human โ€”
without you ever opening Unity. ๐ŸฆŠ๐Ÿ๐Ÿงœโ€โ™€๏ธ๐Ÿ™

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Latest reviews

Positive
Version: 1
Wow! A tail sprouted in no time.
I was amazed at how easily I could become a mermaid.
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Positive
Mm3
Version: 1
absolutely amazing thank you so much!!
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Positive
Version: 1
This is brilliant. Didn't know I needed a tail generator until now.
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Positive
Version: 1
Bruh incredible
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