• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
[Project CRAFT] AUDIO CUA STUDIO

Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

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Creators Reclaiming Art From Tech

You have a story. You shouldn't need to become an engineer to tell it.
Technology should serve craft, not gatekeep it


A campaign by Shadow Venom Β· Instance #01



🎧 AUDIO CUA STUDIO 🎧
Make game-ready CUA audio. No Unity. No pipeline. Just your voice and your story.
❀️ Made for the VAM community


Somewhere along the way, "making" got buried under "building."
This is a campaign to dig it back out β€” one tool at a time.​



Screenshot 2026-06-06 034813.png
Screenshot 2026-06-06 034920.png
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πŸ‘‹ Say goodbye to Unity 2018.
🚫 You don't need to learn it.
🚫 You don't even need to install it.

✨ Drag audio in β†’ click once β†’ done. ✨



😩 Making a CustomUnityAsset for audio used to mean installing Unity 2018, learning the AssetBundle pipeline, and fighting import settings β€” just to get your music or voice lines into a scene.

πŸŽ‰ Not anymore. Drop your audio, hit one button, get a ready-to-use .assetbundle. That's the whole workflow.

πŸ€” Why CUA audio?
When a scene needs more than a handful of clips β€” say hundreds of voice lines πŸŽ™οΈ β€” mounting every clip directly in the scene just isn't realistic. A CUA packs them all into one bundle the scene loads on demand. This tool builds that bundle for you, without the Unity wall that's kept it out of reach. 🧱➑️πŸšͺ

⚑ What it does
  • 🎡 Create CUA β€” turn one track or hundreds of clips into a single audio bundle (BGM, voice packs, SFX).
  • πŸ“‚ Extract Audio β€” open any audio .assetbundle, browse its clips, preview them, export them back out.





✨ Features
  • πŸ“¦ No Unity, no install β€” one self-contained .exe. Just run it.
  • πŸ–±οΈ Drag & drop β€” drop files or a whole folder; build a pack in seconds.
  • πŸͺΆ Compact by default β€” packaged size β‰ˆ your source size (no surprise 4Γ— bloat).
  • ▢️ Built-in player β€” preview every clip before you extract.
  • πŸ”Š One-click normalize β€” even out loudness across clips.
  • πŸ“Š Live size estimate β€” file count + estimated package size as you go.
  • 🌍 4 languages β€” English / ν•œκ΅­μ–΄ / ζ—₯本θͺž / 繁體中文.
Screenshot 2026-06-06 034834.png


πŸš€ How to use
  1. ▢️ Run AudioCuaStudio.exe.
  2. 🎡 Create: drag audio or a folder onto the left β†’ name it + pick an output folder β†’ Create CUA.
  3. πŸ“‚ Extract: drag a .assetbundle onto the left β†’ preview with ▢️ β†’ Extract all.

🎚️ Supported input
🎡 MP3 · WAV · OGG · FLAC · M4A

πŸ“₯ What's in the download
  • πŸ’  AudioCuaStudio.exe β€” the app (everything bundled in).
  • 🎬 ffmpeg.exe β€” reads/converts audio (official FFmpeg build; license included).
  • πŸ“„ README.txt
πŸ—‚οΈ Just unzip and run β€” keep the files together!

πŸ’» Requirements
πŸͺŸ Windows 10/11 (64-bit). Nothing else to install. βœ…




πŸ†• Update v1.41 β€” Folders & Speed

πŸ“ Folder hierarchy
  • Drag a structured folder and its layout is kept inside the CUA. Organize big packs however you like β€” ambient, voice1/angry, voice2 β€” and the subfolder structure is preserved, not flattened.
  • What you drag is what you get. The folder you drop becomes the top level, so it round-trips exactly. (Want to omit an outer wrapper? Just drag the inner folders instead.)
  • Extract rebuilds the same tree on disk β€” the folder structure comes back exactly as it was packed.
  • Tip: keep clip names unique across folders β€” VAM addresses clips by name, so the folders are for your organization.

πŸ—‚οΈ Grouped file lists
  • Both the Create and Extract lists now show your files grouped under folder headers, so large packs are easy to scan and navigate.

⚑ Much faster on big batches
  • Encoding now runs across all your CPU cores. Packing hundreds or thousands of clips (think full voice packs) is dramatically faster β€” wall-time scales with your core count instead of grinding one file at a time.

πŸ“¦ Still one download, still zero-install. Unzip and run.



πŸ™ Thanks to @DrRagon for the hierarchical-storage idea and for pushing on build speed for large libraries β€” both landed in this release.


πŸ†• Update v1.3

πŸ”§ Fixes
  • 🎯 Compressed audio now plays cleanly in VAM. Some compressed clips could glitch or go silent (most noticeably on short clips / certain MP3s). Compressed output now uses Vorbis β€” Unity's native audio format β€” so it plays correctly with every audio loader.
  • ⏱️ Exact clip length. Fixed a case where some VBR MP3 sources produced a wrong clip length (clips getting cut short). Length is now read precisely from the audio.

✨ New
  • 🎚️ Format selector β€” choose your output: Compressed (Vorbis, recommended) Β· Smaller Β· Uncompressed (PCM). Live size estimate updates as you pick.
  • ▢️ Preview on the Create side too β€” play buttons next to each file before you build, just like the Extract side.
  • πŸ“‚ "Open folder when done" toggle β€” turn off the auto-opening Explorer window if you don't want it.

πŸ“¦ Still one download, still zero-install β€” unzip and run. (The Vorbis encoder is bundled in, so there's nothing extra to set up.)



πŸ™ Huge thanks to @cyberdelique β€” who not only reported the compressed-audio issue but went the extra mile and packaged up debug sample files (working vs. non-working) that pinpointed the exact cause. That made this fix possible. Plus both UX additions above were his suggestions. Legend. 🫑
  Contains executable files or external scripts. Ensure you trust the creator and apply your own security measures.
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Latest updates

  1. Update v1.41

    πŸ†• Update v1.41 β€” Folders & Speed πŸ“ Folder hierarchy Drag a structured folder and its layout is...
  2. Update v1.3

    πŸ†• Update v1.3 πŸ”§ Fixes 🎯 Compressed audio now plays cleanly in VAM. Some compressed clips could...

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Version: 1.3
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