• Hello Guest!

    We have recently updated our Site Policies regarding the use of Non Commercial content within Paid Content posts. Please read the new policy here.

    An offical announcement about this new policy can be read on our Discord.

    ~The VaMHub Moderation Team
  • Hello Guest!

    We posted an announcment regarding upcoming changes to Paid Content submissions.

    Please see this thread for more information.

T-Shirt Guide

Guides T-Shirt Guide 1.0

you are a true gem, and I dont mean one of those plastic ones from a vending machine, much obliged kemosabe!
Upvote 0
Wow. I thought, maybe I'll give clothes creation a try and now I realize how involved a process it is. Even the guide is an impressive piece of work. Makes me appreciate the amazing work you do even more. Thanks for all your hard work.
Upvote 0
Holy molly, the amount of work that goes in to making a good 3D shirt alone is insane. Thanks you for sharing, I learned alot.
Upvote 0
I myself wrote a tutorial for a paintshop community for a simple signature in a forum. It was a lot of work for a simple thing. Your tutorial is so detailed, I am kind of speechless knowing how much effort this must have been.

Thank you very much! Appreciate it! Maybe I will do some clothing in the near future cause of this.
Upvote 0
Exactly what I looking for.
Upvote 0
Great, nice to have a look to your wqrkflow. Actually I'm struggeling to save a cloth with a chosen textuzre preset. It alsways loads the cloth without but this would be bad to users.
Upvote 0
Amazing work. I've been working on simple male clothes and all the edges are being pushed around (remeshed from MD only). I'm going to try the retypology approach and see if it fixes all the puckering going on. From your images it looks like it does - TY!
YameteOuji
YameteOuji
Ah yes. I had this same problem with the first grey dress i made. That mesh is straight out of MD with a bit of clean up on edges. But still those edges are quite distorted. Retopology takes some work and is an art form in itself but once you get good at it - it goes pretty fast in a good software package such as z-brush. Other software such as Zbrush does a good job at auto generating re-topology. I believe generic_male_51 uses this method with good results.
Upvote 0
Thanks for documenting your process, this is very helpful!
YameteOuji
YameteOuji
It's my pleasure!
Upvote 0
I learned a lot reading this. I wish it was a bit for thorough in some aspect but I guess that's because I'm a novice in 3d modeling. Would love to see a video of the whole process.
YameteOuji
YameteOuji
I tried to keep it somewhat on the surface so it wouldn't be too long. Feel free to ask me questions on discord YameteOuji#9405 I'm happy to help. :)
Upvote 0
Back
Top Bottom