Because the hard-surface model, it has two versions: one exists as a VAM clothes, and the other exists as a CUA. You can choose one to download by yourself.
Thanks to Stopper's clothing plugin, it has taken the clothing sim to the next level. Due to the characteristics of the plugin, when you encounter two clothing thumbnails that are almost identical and one of them is labeled with "poxy", it indicates that this version uses Stopper's Cloth Sim Proxy. You only need to load the one without the "poxy" label—the plugin operates fully automatically. If you need to modify the physical properties of the clothing, you must make adjustments under the "poxy" version.
The CUA version of the clothing also uses Stopper's Cloth Sim Proxy. The difference is that the hard-surface parts exist as CUA and will be loaded together with the clothing—this is thanks to Stopper's CUA Clothing. However, the version I use is the improved one by @qdaro. The improved version will delete the CUA atoms when you cancel the clothing.
I have retopologized the bodysuit part to make it fit the Genesis 2 mesh more closely, and I have recreated its material to ensure it performs better in VAM. The materials of the two versions will be slightly different, mainly in the metal parts. My original intention was to represent the metal material as accurately as possible, but VAM seems not good at handling this part (or I am using the wrong method?).
Additionally, I don't know why the clothing proxy seem not apply correctly when opening my built-in scene after packaging, but this does not affect their use in other scenes.
The character is not included in the package:
CUA version:
Thanks to Stopper's clothing plugin, it has taken the clothing sim to the next level. Due to the characteristics of the plugin, when you encounter two clothing thumbnails that are almost identical and one of them is labeled with "poxy", it indicates that this version uses Stopper's Cloth Sim Proxy. You only need to load the one without the "poxy" label—the plugin operates fully automatically. If you need to modify the physical properties of the clothing, you must make adjustments under the "poxy" version.
The CUA version of the clothing also uses Stopper's Cloth Sim Proxy. The difference is that the hard-surface parts exist as CUA and will be loaded together with the clothing—this is thanks to Stopper's CUA Clothing. However, the version I use is the improved one by @qdaro. The improved version will delete the CUA atoms when you cancel the clothing.
I have retopologized the bodysuit part to make it fit the Genesis 2 mesh more closely, and I have recreated its material to ensure it performs better in VAM. The materials of the two versions will be slightly different, mainly in the metal parts. My original intention was to represent the metal material as accurately as possible, but VAM seems not good at handling this part (or I am using the wrong method?).
Additionally, I don't know why the clothing proxy seem not apply correctly when opening my built-in scene after packaging, but this does not affect their use in other scenes.
The character is not included in the package:
CUA version: