♥ Description and how to use
Another BDSM themed addon - 2 variants of the slut cage. See pics - pretty self explanatory, right?
Custom mesh and textures. Use it like any other CUA. Poses for each variant included.
Variant 1: Arms on the sides
Variant 2: Arms on the back
♥ License and usage in the paid addons
Free addons:
You can use it the way you like as long as you respect CC BY-NC-BD license meaning:
- You have to credit me properly ideally (link back to this resource on hub)
- You have to share your work using the same license
- You have to use it in non-commercial way only
Paid addons:
If you want to use it in your paid addon you can but only when you support the Creator Tier on my Patreon. And you have to support this tier for as long as the addon relying on the Slut Cage asset remains a paid addon. This applies to the scenario when Slut Cage asset is just a dependancy. Please ask if you are not sure what it means for paid addon creators.
Also in both usage cases you must not unpack the .var file and use the .assetbundle file separately inside your .var
Another BDSM themed addon - 2 variants of the slut cage. See pics - pretty self explanatory, right?
Custom mesh and textures. Use it like any other CUA. Poses for each variant included.
Variant 1: Arms on the sides
Variant 2: Arms on the back
♥ License and usage in the paid addons
Free addons:
You can use it the way you like as long as you respect CC BY-NC-BD license meaning:
- You have to credit me properly ideally (link back to this resource on hub)
- You have to share your work using the same license
- You have to use it in non-commercial way only
Paid addons:
If you want to use it in your paid addon you can but only when you support the Creator Tier on my Patreon. And you have to support this tier for as long as the addon relying on the Slut Cage asset remains a paid addon. This applies to the scenario when Slut Cage asset is just a dependancy. Please ask if you are not sure what it means for paid addon creators.
Also in both usage cases you must not unpack the .var file and use the .assetbundle file separately inside your .var