• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
SIMTexturePainter

Plugins + Scripts SIMTexturePainter

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v1.1 — Update Notes
  • Textures are now saved to Saves/PluginData/SIMTextures/ instead of Saves/SIMTextures/. This location does not require a confirmation dialog when files are overwritten or deleted, which made it possible automatically get rid of the temporary work files. And so, it's no longer needed to manually delete a _work folder.
  • If you have textures from v1.0 in the old Saves/SIMTextures/ folder, nothing breaks — existing presets still reference those files and will continue to work. New textures are saved to the new location automatically.

Major thanks to @perfectbloo for suggesting the use of Saves/PluginData/ as the save location!
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