• Hello Guest!

    We have recently updated our Site Policies regarding the use of Non Commercial content within Paid Content posts. Please read the new policy here.

    An offical announcement about this new policy can be read on our Discord.

    ~The VaMHub Moderation Team
  • Hello Guest!

    We posted an announcment regarding upcoming changes to Paid Content submissions.

    Please see this thread for more information.

Searchlight

Plugins Searchlight 10

Updates:
1. Fixed that loading this plugin in a parented Atom child may not work properly. This parenting Atom also contains a SubScene.
2. Target Atom is now set to "None" when the Target Atom set when creating a SubScene does not exist in the new Scene.
Updates (ver.9):
1) Incorporated a countermeasure against the phenomenon that Atom rotates around the Z axis when the viewpoint is moved when the target is set to [CameraRig]. For this countermeasure, I referred to the exchanges between @JayJayWon and @OnePunchVAM on Discord and OnePunchVAM's FaceCamera. Thank you both.
To enable this function, set Target Atom to [CameraRig] and check "Keep Horizontal to Camera". You can choose any Target Receiver.
2) I narrowed down the items displayed in Target Receiver to only those that are actually valid.
3) Changed the update method inside the plugin from "FixedUpdate" to "Update" to prevent lag. Please let me know if you have any problems.

UI
Searchlight v9 UI.png


Keep Horizontal to Camera : Left = OFF / Right = ON
Searchlight Keep Horizontal.png
Update 3:
1) When I load this plugin into a custom UI used in some scenes and plugins, the back of the UI faces the player, so I added the ability to flip 180 degrees.
2) The target atom selection menu hides "Hidden" atoms, reducing the number displayed and making it easier to find the target.


Searchlight CO menu1.png


Reverse
Searchlight CO menu2.png
Update:
It turned out that the captured image rotates 90 degrees or 180 degrees when loaded on SpyCam 2.0, but since the previous version could not support it, a function that can directly set the vertical direction of Atom was added.
I intend to ensure compatibility with past versions, but if it does not work properly with scenes created in the past, please specify it again with "Vector 3 direction". If "Vector 3 up" is checked, it is "up", and if it is unchecked, it is "forward".

note:
The demo attached this time requires SpyCam 2.0, but it is not included because I do not know if distribution is allowed. Please download from HUB.

New UI
Searchlight UI3.png


Vector3 up
Searchlight up.png


Vector3 forward
Searchlight forward.png


Vector3 left
Searchlight left.png
Update:
Added a function that does not respond to small movements of Target. The non-reacting range (Dead Zone) is specified by the slider for each XYZ.
Addition of "Moving Factor" that suppresses movement because the follow-up changes greatly when the Plugin changes from a non-responsive state to a responsive state. There is no suppression when the Moving Factor is 1. The state of 0 has no follow-up.

New UI
Searchlight UI2.png
Back
Top Bottom