All triggers overhauled to reduce them by 90% to give the GPU some chance of processing the animation and monitoring the triggers, applying the decals, playing the sounds etc. I've used @MacGruber logic bricks to implement that and also switched over to his random sound player too to reduce dependencies. Triggers are now 90% less than they were so it just about works. Maybe this solves the loading issues some were having, maybe it doesn't so hopefully it works for you. Thanks for looking, all feedback appreciated.