Raycast depth of field plugin:
The plugin will adjust the macgruber depth of field values to the minimum hit distance of the raycasts
Instructions: have macgruber post magic on your person atom
have embody installed with user controlled head rotation + add triggers to turn macgruber's postmagic on and off on entry and exit
this:
add the raycast DOF plugin to your person atom
move the debug spheres slider over the the right and adjust the origin and angle offsets you want
adjust number of raycasts(really optional, you can have 1 or 1,000, default value is 9) though i reccommend not setting this to 1,000 if you have debug spheres set to on
The rest of the sliders are min-max values, a focal length max of 50 can make stuff look unrealistically blurry, focal length of 10 will put most stuff in focus
aperture gets adjusted when objects are really close to blur the background, again its min-max values
focus distance in macgruber gets adjusted automatically to the lowest hit distance from raycasts
You can also adjust the x&y spread of raycasts along with the overall spread
quick example of raycasts:
red spheres are the raycast hits, blue sphere is the raycast origin
I've been messing around with this for like a few weeks on and off, hopefully nothing's wrong with it
The plugin will adjust the macgruber depth of field values to the minimum hit distance of the raycasts
Instructions: have macgruber post magic on your person atom
have embody installed with user controlled head rotation + add triggers to turn macgruber's postmagic on and off on entry and exit
this:
add the raycast DOF plugin to your person atom
move the debug spheres slider over the the right and adjust the origin and angle offsets you want
adjust number of raycasts(really optional, you can have 1 or 1,000, default value is 9) though i reccommend not setting this to 1,000 if you have debug spheres set to on
The rest of the sliders are min-max values, a focal length max of 50 can make stuff look unrealistically blurry, focal length of 10 will put most stuff in focus
aperture gets adjusted when objects are really close to blur the background, again its min-max values
focus distance in macgruber gets adjusted automatically to the lowest hit distance from raycasts
You can also adjust the x&y spread of raycasts along with the overall spread
quick example of raycasts:
red spheres are the raycast hits, blue sphere is the raycast origin
I've been messing around with this for like a few weeks on and off, hopefully nothing's wrong with it