Pura
Now I can start my research once again. Finally!! ☆
Package includes:
- Full Morph
- Textures
- Clothing (Multiple variations)
- CUA (Multiple variations)
- Winner of the #37 patron's choice poll -
Patrons can nominate models for me to port. Community votes and then the winner gets ported!
Patrons can nominate models for me to port. Community votes and then the winner gets ported!
It's not often the final round gets such a wide spread of votes like this, with each model putting up big numbers. In the end though, Pura got the nod with a pretty healthy lead ?
Had some interesting challenges with this one when it came to the textures. Choosing a skin tone was one - those of you who know the source might've found that skin tone changes quite drastically from area to area. In the end, I went with a lighter tone which lends itself to adjusting in VAM by simply using the colour changer in the skin tab.
For the body, I used the outfit proportions as a base and worked from there. Rather than fitting the clothing to an existing body, I sculpted the body to fit the clothing so that it accurately matches the proportions of the character.
The outfit is all VAM clothing with different variations for physics usage. The hair is also imported as clothing for those that prefer that, but the CUA version is applied in the scene as default. The CUA hair has physics applied so that it moved about nicely in motion and there's a collider to minimise clipping with the head. The hair has a few variations for the colour including a baked shader version reminiscent of what you might see in the source. The head accessories are all customisable and have different material variations also.
Dependencies:
[Unisex] Morphs - Morphs -
More then 130 morphs both for MALE and FEMALE models. Plus 10 for female Gens. The morphs are all "support" morphs = they are not an entire look, but scaling or details on single body parts Eyebags, Wrinkles, Lacrimal Bump for better...
hub.virtamate.com
Morphs - Irises fixer
Simple 4 morphs i made to fix irises for my daz models ports. - reduce iris size Y [G2F_Iris_Y] - increase iris size X [G2F_Iris_X] - rotate eyeball down\up [G2F_Eyeball_RotDown] - scale eyeball Y [G2F_Eyeball_Scale_Y] Morphs can be found at...
hub.virtamate.com
Purah Zelda Tear Kingdom the of
Guide to using CUAs: