• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Added​

  • "Grab Kinematic" toggle (default: Off) to prevent grabbing objects with physics disabled.

Fixed​

  • Improved grab sorting to use ClosestPoint instead of object pivot, resolving incorrect object selection.

Added​

  • Real-Time Physics. Stiffness, Mode, and Blend Speed now update instantly for active grabs.
  • "Grab Triggers" and "Grab MeshJoints" toggles for advanced control.

Changed​

  • Proper Spring Mechanics. "Soft" and "Firm" presets now use ConfigurableJoint Drives instead of hard locks.
  • Redesigned UI with 2-Column layout.

Fixed​

  • Resolved persistent crash on load by flattening architecture.
  • "Pink Blob" gizmo fixed by implementing robust Shader finding logic.
  • Correctly filtering out internal PhysicsMeshJoint objects.
  • Hardened OnDestroy to prevent memory leaks.

'OnGrab' and 'OnRelease' update is in the oven, I'm struggling to understand how to make custom trigger fields qwq
I do hope this update serves you well though~ if you have any issues please let me know! It's very important for me to keep your game performant and smooth ♥
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