• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
[Project CRAFT] ASSET CUA STUDIO

Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO

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Version change awaiting approval before being displayed publicly.
Positive
Version: 1.0
A real banger!
Upvote 0
Positive
Version: 1.0
Gave it a try and you're really a few clicks away to get your asset into VAM without having to use a tedious software as a bridge.
This is an absolute gamechanger for people that simply want to import a CUA without having a master degree in unity
Thank you so much for creating this tool!
Upvote 0
Positive
Version: 1.0
This is an awesome tool! Would it be okay if I build upon it to make some extensions? I have a really great idea.
Shadow Venom
Shadow Venom
I’ll be open-sourcing it soon.
Upvote 0
Positive
Mxx
Version: 1.0
This is absolutely insane Shadow!! I just did a quick test with a sketchfab asset, and not only is it incredibly quick and easy, the asset has proper shadows and material properties! Unlike many assets on the hub that need the Vamifier plugin to have proper shadows.

As a new creator, I feel like this will be so useful to have!
Shadow Venom
Shadow Venom
That’s awesome. The funny thing is, the engine already has a CLI that can run in the background and batch-convert every model on your computer into CUA assets automatically.

I never exposed that feature in the GUI, though. Partly because I feel there’s still a certain joy in doing it yourself and watching an asset appear in VaM for the first time. Especially for a new creator like you. Happy creating!
Upvote 0
Positive
Version: 1.0
This is one of the best and most useful things I have ever seen on this site!
I really appreciate you!
Shadow Venom
Shadow Venom
After being tortured by Unity long enough, eventually everyone reaches a breaking point.
Upvote 0
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