• Added optional Outliner integration for easier zone management.
  • Fixed the light selection list sometimes appearing empty.
  • Fixed CUA box zones getting stuck on “Waiting for CUA mesh.”
  • Fixed zone bounds and previews not following moved or reloaded atoms correctly.
  • Improved restoration of existing settings and light assignments, including renamed lights.
  • Improved performance and stability with multiple zones and complex CUA meshes.
  • Fixed shared-light behavior when overlapping zones are disabled, removed, or reloaded.
PresenceLighting remains fully standalone — Outliner and CUACollision are optional.
1. Fixed a rare NullReferenceException that could occur while adding or loading a heavy person atom. The issue could happen when VaM exposed some Person storables before they were fully initialized, especially during slow or heavy character loading from disk.
2. Added safer registry rebuilding to preserve the last valid state if game temporarily exposes an incomplete atom.
Back
Top Bottom