Presence Lighting

Plugins + Scripts Presence Lighting

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EvilBox

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EvilBox submitted a new resource:

Presence Lighting - automatically controls scene lighting depending on where a person is located

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Presence Lighting automatically controls scene lighting depending on where a Person is located. Create a zone inside a room, assign InvisibleLight atoms to it, and Presence Lighting will automatically turn those lights on while a Person is inside the zone and turn them off when the zone becomes empty.
Multiple Presence Lighting zones work together, so the same light can be assigned to several areas without the zones fighting over its...

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This a really cool plugin, man, thanks for sharing. Got tired setting up default collidertrigger atoms to save fps on lights, now it's gonna be easier.
 
EvilBox updated Presence Lighting with a new update entry:

Fix Log: V2

1. Fixed a rare NullReferenceException that could occur while adding or loading a heavy person atom. The issue could happen when VaM exposed some Person storables before they were fully initialized, especially during slow or heavy character loading from disk.
2. Added safer registry rebuilding to preserve the last valid state if game temporarily exposes an incomplete atom.

Read the rest of this update entry...
 
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