This scene and related assets are aimed at beginner and intermediate VaM users to show how you can build a nice environment. If you are interested in creating the scene, I am listing some reverse-engineering tips below.
The scene is a combination of different assets and technics to provide a ready to use scene. Download the zip and unzip to your VaM root folders and save the var package to your 'AddonPackages' folder. The scene comes preloaded with one of my in-game Lexi character preset.
Video Preview
Scene build tips:
Rooms\sketchfab morepolys scifi facility_beta_9d.assetbundle
Lighting
Plugins
Some screenshots below. The characters and clothing displayed are on my Patreon. Cheers!
The scene is a combination of different assets and technics to provide a ready to use scene. Download the zip and unzip to your VaM root folders and save the var package to your 'AddonPackages' folder. The scene comes preloaded with one of my in-game Lexi character preset.
Video Preview
Scene build tips:
Rooms\sketchfab morepolys scifi facility_beta_9d.assetbundle
- The main environment comes from Sketchfab with lights already baked, saved as gltf format and imported into Unity with gltf importer plug-in
- I edited it in Unity to include one enclosed version with glass like transparent material to give the feel it is not open to the void.
- The bundle includes the original asset without container crates so you can import it several times to create a longer corridor
- Added a cute little police robot also from sketchfab. Edited in Unity to include baked lights in order to highlight its details. It's an independent asset so it can be easily moved around. Careful, he may be recording what is happening in the scene ?
- Daz freebie from DeviantArt. Saved as fbx and imported in Unity
- Reworked in Unity leveraging Unity materials to provide several styles
- Final metallicity in game obtained with use of the NoStage3.UnityAssetVamifier VaM plugin
- Asset is combined with an in-game Reflective Slate to make the floor reflective
Lighting
- Done with a subscene centered on the main character so you can easily import your own light rigs or n00rp.Lighting_Rigs
- Important! the foreground part uses a Unity Light asset. I use it when I need to lit a wide part of a scene with less impact to VaM performance. It's better to disable it (clear asset) when the character is the lighting area because live Unity Lights in VaM have a tendency to flatten VaM lighting (loss of details)
- CosmicCoolCloud from https://hub.virtamate.com/resources/avionx-skybox-series.2819/
Plugins
- MacGruber.Life.10 to animate a little the character even on still pose
- MacGruber.PostMagic.3 for image quality. PostMagic settings can be accessed in scene via the plugins tabs of the "Scene Plugins" atom
Some screenshots below. The characters and clothing displayed are on my Patreon. Cheers!