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Precious Cargo SciFi Scene and Assets

Environments Precious Cargo SciFi Scene and Assets

This scene and related assets are aimed at beginner and intermediate VaM users to show how you can build a nice environment. If you are interested in creating the scene, I am listing some reverse-engineering tips below.

The scene is a combination of different assets and technics to provide a ready to use scene. Download the zip and unzip to your VaM root folders and save the var package to your 'AddonPackages' folder. The scene comes preloaded with one of my in-game Lexi character preset.

Video Preview

CuteSvetlana.PreciousCargo Starter Kit.png


Scene build tips:

Rooms\sketchfab morepolys scifi facility_beta_9d.assetbundle
  • The main environment comes from Sketchfab with lights already baked, saved as gltf format and imported into Unity with gltf importer plug-in
  • I edited it in Unity to include one enclosed version with glass like transparent material to give the feel it is not open to the void.
  • The bundle includes the original asset without container crates so you can import it several times to create a longer corridor
Robot\3dhdscan police bot.assetbundle
  • Added a cute little police robot also from sketchfab. Edited in Unity to include baked lights in order to highlight its details. It's an independent asset so it can be easily moved around. Careful, he may be recording what is happening in the scene ?
Rooms\rubbermatt containment cell.assetbundle
  • Daz freebie from DeviantArt. Saved as fbx and imported in Unity
  • Reworked in Unity leveraging Unity materials to provide several styles
  • Final metallicity in game obtained with use of the NoStage3.UnityAssetVamifier VaM plugin
  • Asset is combined with an in-game Reflective Slate to make the floor reflective
All sub-components are parented to the main scifi facility room asset. This way, you can move/rotate the whole scene assets together. I prefer to keep as much as possible the main character on the spawn point so not to break her lighting. It's also easier to import poses that way.

Lighting
  • Done with a subscene centered on the main character so you can easily import your own light rigs or n00rp.Lighting_Rigs
  • Important! the foreground part uses a Unity Light asset. I use it when I need to lit a wide part of a scene with less impact to VaM performance. It's better to disable it (clear asset) when the character is the lighting area because live Unity Lights in VaM have a tendency to flatten VaM lighting (loss of details)
Skybox

Plugins
  • MacGruber.Life.10 to animate a little the character even on still pose
  • MacGruber.PostMagic.3 for image quality. PostMagic settings can be accessed in scene via the plugins tabs of the "Scene Plugins" atom

Some screenshots below. The characters and clothing displayed are on my Patreon. Cheers!
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CuteSvetlana.PreciousCargo (3).png

CuteSvetlana.PreciousCargo (5).png

CuteSvetlana.PreciousCargo (7).png

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Author
CuteSvetlana
Downloads
5,017
Views
7,619
Dependencies
4
Packages
1
Total Size
0.04 MB
Version
1
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