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PosingHelper

Plugins PosingHelper

fixed

!> Compile of Ruvik.PosingHelper.23:/Custom/Scripts/Ruvik/ph.cslist failed. Errors:
!> [CS1061]: Type `SuperController' does not contain a definition for `MainHUDVisible' and no extension method `MainHUDVisible' of type `SuperController' could be found. Are you missing an assembly reference? in <Unknown> at [185, 64]
it should be working on now
.Toes and pelvis bones
- that's about it.

. utility buttons
- on\off
- collision toggle
- freeze physics
- recover from physics explosion
- load poses

. about future updates
- im thinking of rewriting allot of the plugin code to help me set up VR UI.so sadly future updates will be slow, but Im not done yet and i'll always be active in the Discussion to help and listen to suggestions .
. select
. you can now toggle opening the bones UI

also fixed the last bug
. Focus credit (cmramlow)
. added a focus toggle in the screen UI
. added two toggles in the plugin UI (for the default focus functionality leave them both checked)
. toggle the focus to focus on any body part you select.

. Triggers credit (maskedman3)
. every functionality now has it's trigger for VR users

. bugs Fixed
. mirroring not working while in IK mode ( by extension symmetry is also fixed now)
. screen UI still active when browsing the hub
huge huge thanks to Acid Bubbles for creating Keybindings
thanks to TrickyDragon for suggesting the Keybindings integration.
you can use the included PH.keybindings file to get the default keybindings, or you can set them up yourself!
sorry for taking almost two weeks to update.

Removed the "Add button":
. now characters are automatically added.
. added a refresh button incase you add , remove or rename a character

Sliders and toggles now save:
. the two sliders and the inverse toggles now save their values.
. key bindings still revert to their default values, make them save would require the user to export and import a JSON folder.
. being a simple plugin i think it's a little to much to add the ability to do that so unfortunately i won't be adding this feature ( sorry :( )
physic linking credit( babul ):
. added the option to set the position state to physics based

fixes:
. if you switched to symmetry while selecting the right side, it automatically selects left side instead.
. fixed the undo not detecting changes made with the keybinds.
. fixed the undo not working when using symmetry.
PLEASE UPDATE, THE PREVIOUS VERSION CAN BREAK THE GAME

it keeps taking more and more memory until your device can't give anymore, i fixed it but testing is needed.
sorry this took so long I was just sick

Undo :credit(saf31)
. set the undo keybind from the plugin menu
. press it to undo the last changes made to the position and rotation of all main bones

Set and Clear Links:
. select all the bones you want to link and select the desired bone you want them to be linked to last.
. select all the bones you want to link to nothing and click clear link to clear them.

Change States:
. select all the bones you want to change their position and rotation states and click the desired state button.

* i renamed some bones to be easer to use with timeline
* i also missed up the versioning
bug Fixes
. mirroring now supports different positions and rotations.
. symmetry mode now works.

New Button
. the name button now acts as the atoms main controller so you can move and rotate the atom by activating this button.

different linking
. you can no longer rotate and move the whole atom by changing using the pelvis button , instead it acts as a separate bone between the hip and the waist.
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