• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Posable and animatable Alien Tentacle

Assets + Accessories Posable and animatable Alien Tentacle

Download [2.73 MB]
Did forget to set the bounding box on the skinned mesh renderer, which did lead to render errors under certain conditions,
hopefully fixed :)

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  • skinned_renderer_bounds.png
    skinned_renderer_bounds.png
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little tip: for fast velocity action, e.g. spanking, disable the collider on the CUA (in it's physics object settings) and rather try to use a shape from VAM itself, e.g. the iscapsule, and hide it by setting it to "hide matererial" in its material/shader settings. that way, you get a invisible dummy collider that you can bind to the CUA control node, or animate in synch with the CUA.

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  • Dummy_collider_01.png
    Dummy_collider_01.png
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  • Dummy_collider_02.png
    Dummy_collider_02.png
    690.3 KB · Views: 0
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